Difference between revisions of "DOM Enums"

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(Documentation for the DOM Enums class)
(Documentation for the DOM Enums class)
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===<span id="DOMSkyboxMode"></span>DOMSkyboxMode <span class="SectionLink">([[DOMSkyboxMode|Full Article]])</span>===
 
===<span id="DOMSkyboxMode"></span>DOMSkyboxMode <span class="SectionLink">([[DOMSkyboxMode|Full Article]])</span>===
 
Specifies the way in which the scene skybox should be overridden
 
Specifies the way in which the scene skybox should be overridden
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===<span id="DOMTitleOcclusion"></span>DOMTitleOcclusion <span class="SectionLink">([[DOMTitleOcclusion|Full Article]])</span>===
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Specifies how a [[DOMTitle]] is rendered when it's occluded (hidden behind something)
  
 
===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>===
 
===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>===

Revision as of 17:36, 19 September 2018

Remarks [edit]

AvatarIKGoal (Full Article)

DOMAudioChannel (Full Article)

This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.

DOMCurveEasing (Full Article)

Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe

See also: How to Lerp like a pro

DOMCurveOperation (Full Article)

Specifies the run mode of a DOMCurvePlayer

DOMDecalLayeringMode (Full Article)

Specifies the layering mode for DOMDecal nodes

DOMDocumentContextType (Full Article)

Inidcates the type of a DOMDocument. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.

DOMLightEffect (Full Article)

Specifies a client-side optimized effect to run on the DOMLight

DOMLightShadows (Full Article)

Specifies the type of shadows created by a DOMLight

DOMLightType (Full Article)

Specifies the type of light created by a DOMLight node.

DOMPhysicsCombineMode (Full Article)

Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.

DOMPhysicsMaterial (Full Article)

A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.

DOMPhysicsPace (Full Article)

Specifies the speed of movement of a creature

DOMPhysicsSpawnRotate (Full Article)

Specifies the how the subject of the DOMPhysicsSpawnAt or DOMPhysicsSpawnArea operation should have its rotation updated.

DOMProtectionFlags (Full Article)

A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.

DOMProtectionLevel (Full Article)

Specifies how access to the DOM in a view will be handled

DOMSearchLevel (Full Article)

Specifies the scope of a search or enumeration.

DOMSelectorViewMode (Full Article)

Sets a DOMSelectorView's run mode

DOMSkyboxMode (Full Article)

Specifies the way in which the scene skybox should be overridden

DOMTitleOcclusion (Full Article)

Specifies how a DOMTitle is rendered when it's occluded (hidden behind something)

DOMWaterType (Full Article)

The type of water to display

DOMWeatherRenderingType (Full Article)

Specifies the redering mode for DOMWeather nodes

MaterialUVSec (Full Article)

Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.

RenderMode (Full Article)

Specifies the rendering mode for a DOMMaterialStandard node.