DOMCurveOperation
From Virtual World Web Wiki
Specifies the run mode of a DOMCurvePlayer
Remarks [edit]
Enum Values
- Stop = 0
- The player should stop moving in time, stop acquiring property values, and stop projecting them onto the DOM
- Run = 1
- The player should run moving in time along the curve projecting property values onto the DOM
- Step = 2
- The player should run as above but only until the next keyframe
- JumpToKeyframe = 3
- The player should set it's time equal to that of the keyframe node identified by the player property JumpKeyframeID, fire the KeyframeCrossed and PlayerCrossed events and then stop