DOMCurveOperation

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Specifies the run mode of a DOMCurvePlayer

Remarks [edit]

Enum Values

Stop = 0
The player should stop moving in time, stop acquiring property values, and stop projecting them onto the DOM
Run = 1
The player should run moving in time along the curve projecting property values onto the DOM
Step = 2
The player should run as above but only until the next keyframe
JumpToKeyframe = 3
The player should set it's time equal to that of the keyframe node identified by the player property JumpKeyframeID, fire the KeyframeCrossed and PlayerCrossed events and then stop