DOMCollider

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Represents a collider which can be used to trigger events on collision, or to prevent movement of objects through eachother or barriers.

Remarks [edit]

Properties

DOMAudioFontMaterial AudioFontMaterial {get; set;}
AudioFontMaterial to use when a user is standing on this collider
DOMPhysicsCombineMode BounceCombine {get; set;}
Used in physics friction calculations. How the bounciness of two colliding objects is combined.
float Bounciness {get; set;}
Determines how much of the force of an impacting object is reflected back into that object
Point3D BoundsCenter {get; set;}
An offset for the pivot of the collider
float DynamicFriction {get; set;}
Used in physics friction calculations
DOMPhysicsCombineMode FrictionCombine {get; set;}
Used in physics friction calculations. How the friction of two colliding objects is combined.
bool PhysicsMaterialEnabled {get; set;}
True if this collider should express a physics material
float StaticFriction {get; set;}
Used in physics friction calculations

Constructors

DOMCollider()
Constructs a new DOMCollider with default settings
DOMCollider(DOMObject[] children)
Constructs a new DOMCollider, adding children at the same time
DOMCollider(string title, DOMObject[] children)
Constructs a new DOMCollider, setting a title and adding children at the same time