DOMCollider
From Virtual World Web Wiki
Represents a collider which can be used to trigger events on collision, or to prevent movement of objects through eachother or barriers.
- Inherits class: DOMObject
Remarks [edit]
Properties
- DOMAudioFontMaterial AudioFontMaterial {get; set;}
- AudioFontMaterial to use when a user is standing on this collider
- DOMPhysicsCombineMode BounceCombine {get; set;}
- Used in physics friction calculations. How the bounciness of two colliding objects is combined.
- float Bounciness {get; set;}
- Determines how much of the force of an impacting object is reflected back into that object
- Point3D BoundsCenter {get; set;}
- An offset for the pivot of the collider
- float DynamicFriction {get; set;}
- Used in physics friction calculations
- DOMPhysicsCombineMode FrictionCombine {get; set;}
- Used in physics friction calculations. How the friction of two colliding objects is combined.
- bool PhysicsMaterialEnabled {get; set;}
- True if this collider should express a physics material
- float StaticFriction {get; set;}
- Used in physics friction calculations
Constructors
- DOMCollider()
- Constructs a new DOMCollider with default settings
- DOMCollider(DOMObject[] children)
- Constructs a new DOMCollider, adding children at the same time
- DOMCollider(string title, DOMObject[] children)
- Constructs a new DOMCollider, setting a title and adding children at the same time