DOMCurveEasing
From Virtual World Web Wiki
Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe
See also: How to Lerp like a pro
Remarks [edit]
Enum Values
- Linear = 0
- A simple liner lerp from the first value to the second
- EaseOut = 1
- A curve which accelerates as it reaches the second value
- EaseIn = 2
- A curve which decelerates as it reaches the second value
- Exponential = 3
- A simple exponential curve
- Smooth = 4
- Essentially EaseOut and EaseIn combined into a nice S-Curve
- Smoother = 5
- Essentially EaseOut and EaseIn combined into a nice S-Curve, but a little fatter so it's more gradual