Difference between revisions of "DOM Enums"

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(Documentation for the DOM Enums class)
(Documentation for the DOM Enums class)
 
(5 intermediate revisions by the same user not shown)
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===<span id="AvatarIKGoal"></span>AvatarIKGoal <span class="SectionLink">([[AvatarIKGoal|Full Article]])</span>===
 
===<span id="AvatarIKGoal"></span>AvatarIKGoal <span class="SectionLink">([[AvatarIKGoal|Full Article]])</span>===
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Represents the intended bone target of a [[DOMIKLink]]. The DOMIKLink references the ID of a [[DOMIKTarget]] and then can further specify a bone via its IKGoal property using this enum.
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===<span id="DOMAudioChannel"></span>DOMAudioChannel <span class="SectionLink">([[DOMAudioChannel|Full Article]])</span>===
 
===<span id="DOMAudioChannel"></span>DOMAudioChannel <span class="SectionLink">([[DOMAudioChannel|Full Article]])</span>===
 
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]].
 
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]].
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===<span id="DOMAudioFontMaterial"></span>DOMAudioFontMaterial <span class="SectionLink">([[DOMAudioFontMaterial|Full Article]])</span>===
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A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
  
 
===<span id="DOMCurveEasing"></span>DOMCurveEasing <span class="SectionLink">([[DOMCurveEasing|Full Article]])</span>===
 
===<span id="DOMCurveEasing"></span>DOMCurveEasing <span class="SectionLink">([[DOMCurveEasing|Full Article]])</span>===
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===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>===
 
===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>===
 
Specifies the run mode of a [[DOMCurvePlayer]]
 
Specifies the run mode of a [[DOMCurvePlayer]]
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===<span id="DOMDecalLayeringMode"></span>DOMDecalLayeringMode <span class="SectionLink">([[DOMDecalLayeringMode|Full Article]])</span>===
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Specifies the layering mode for [[DOMDecal]] nodes
  
 
===<span id="DOMDocumentContextType"></span>DOMDocumentContextType <span class="SectionLink">([[DOMDocumentContextType|Full Article]])</span>===
 
===<span id="DOMDocumentContextType"></span>DOMDocumentContextType <span class="SectionLink">([[DOMDocumentContextType|Full Article]])</span>===
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===<span id="DOMLightType"></span>DOMLightType <span class="SectionLink">([[DOMLightType|Full Article]])</span>===
 
===<span id="DOMLightType"></span>DOMLightType <span class="SectionLink">([[DOMLightType|Full Article]])</span>===
 
Specifies the type of light created by a [[DOMLight]] node.
 
Specifies the type of light created by a [[DOMLight]] node.
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===<span id="DOMOceanWaterType"></span>DOMOceanWaterType <span class="SectionLink">([[DOMOceanWaterType|Full Article]])</span>===
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The type of ocean water to display
  
 
===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>===
 
===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>===
 
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
 
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
 
===<span id="DOMPhysicsMaterial"></span>DOMPhysicsMaterial <span class="SectionLink">([[DOMPhysicsMaterial|Full Article]])</span>===
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
 
  
 
===<span id="DOMPhysicsPace"></span>DOMPhysicsPace <span class="SectionLink">([[DOMPhysicsPace|Full Article]])</span>===
 
===<span id="DOMPhysicsPace"></span>DOMPhysicsPace <span class="SectionLink">([[DOMPhysicsPace|Full Article]])</span>===
 
Specifies the speed of movement of a creature
 
Specifies the speed of movement of a creature
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===<span id="DOMPhysicsSpawnRotate"></span>DOMPhysicsSpawnRotate <span class="SectionLink">([[DOMPhysicsSpawnRotate|Full Article]])</span>===
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Specifies the how the subject of the [[DOMPhysicsSpawnAt]] or [[DOMPhysicsSpawnArea]] operation should have its rotation updated.
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===<span id="DOMPropertyFlags"></span>DOMPropertyFlags <span class="SectionLink">([[DOMPropertyFlags|Full Article]])</span>===
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Flags that change the behavior of a [[DOMPropertyItem]]
  
 
===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>===
 
===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>===
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===<span id="DOMSelectorViewMode"></span>DOMSelectorViewMode <span class="SectionLink">([[DOMSelectorViewMode|Full Article]])</span>===
 
===<span id="DOMSelectorViewMode"></span>DOMSelectorViewMode <span class="SectionLink">([[DOMSelectorViewMode|Full Article]])</span>===
 
Sets a DOMSelectorView's run mode
 
Sets a DOMSelectorView's run mode
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===<span id="DOMShadowMode"></span>DOMShadowMode <span class="SectionLink">([[DOMShadowMode|Full Article]])</span>===
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Specifies the type of shadows allowed by the [[DOMSceneDocument]]
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===<span id="DOMShadowProjection"></span>DOMShadowProjection <span class="SectionLink">([[DOMShadowProjection|Full Article]])</span>===
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Specifies the projection model for shadows allowed by the [[DOMSceneDocument]]
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===<span id="DOMShadowResolution"></span>DOMShadowResolution <span class="SectionLink">([[DOMShadowResolution|Full Article]])</span>===
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Specifies the resolution of shadows allowed by the [[DOMSceneDocument]]
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===<span id="DOMSkyboxMode"></span>DOMSkyboxMode <span class="SectionLink">([[DOMSkyboxMode|Full Article]])</span>===
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Specifies the way in which the scene skybox should be overridden
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===<span id="DOMTitleOcclusion"></span>DOMTitleOcclusion <span class="SectionLink">([[DOMTitleOcclusion|Full Article]])</span>===
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Specifies how a [[DOMTitle]] is rendered when it's occluded (hidden behind something)
  
 
===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>===
 
===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>===

Latest revision as of 19:21, 5 February 2019

Remarks [edit]

AvatarIKGoal (Full Article)

Represents the intended bone target of a DOMIKLink. The DOMIKLink references the ID of a DOMIKTarget and then can further specify a bone via its IKGoal property using this enum.

DOMAudioChannel (Full Article)

This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.

DOMAudioFontMaterial (Full Article)

A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.

DOMCurveEasing (Full Article)

Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe

See also: How to Lerp like a pro

DOMCurveOperation (Full Article)

Specifies the run mode of a DOMCurvePlayer

DOMDecalLayeringMode (Full Article)

Specifies the layering mode for DOMDecal nodes

DOMDocumentContextType (Full Article)

Inidcates the type of a DOMDocument. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.

DOMLightEffect (Full Article)

Specifies a client-side optimized effect to run on the DOMLight

DOMLightShadows (Full Article)

Specifies the type of shadows created by a DOMLight

DOMLightType (Full Article)

Specifies the type of light created by a DOMLight node.

DOMOceanWaterType (Full Article)

The type of ocean water to display

DOMPhysicsCombineMode (Full Article)

Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.

DOMPhysicsPace (Full Article)

Specifies the speed of movement of a creature

DOMPhysicsSpawnRotate (Full Article)

Specifies the how the subject of the DOMPhysicsSpawnAt or DOMPhysicsSpawnArea operation should have its rotation updated.

DOMPropertyFlags (Full Article)

Flags that change the behavior of a DOMPropertyItem

DOMProtectionFlags (Full Article)

A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.

DOMProtectionLevel (Full Article)

Specifies how access to the DOM in a view will be handled

DOMSearchLevel (Full Article)

Specifies the scope of a search or enumeration.

DOMSelectorViewMode (Full Article)

Sets a DOMSelectorView's run mode

DOMShadowMode (Full Article)

Specifies the type of shadows allowed by the DOMSceneDocument

DOMShadowProjection (Full Article)

Specifies the projection model for shadows allowed by the DOMSceneDocument

DOMShadowResolution (Full Article)

Specifies the resolution of shadows allowed by the DOMSceneDocument

DOMSkyboxMode (Full Article)

Specifies the way in which the scene skybox should be overridden

DOMTitleOcclusion (Full Article)

Specifies how a DOMTitle is rendered when it's occluded (hidden behind something)

DOMWaterType (Full Article)

The type of water to display

DOMWeatherRenderingType (Full Article)

Specifies the redering mode for DOMWeather nodes

MaterialUVSec (Full Article)

Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.

RenderMode (Full Article)

Specifies the rendering mode for a DOMMaterialStandard node.