Difference between revisions of "DOM Enums"
(Documentation for the DOM Enums class) |
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===Remarks <nowiki>[</nowiki>[{{fullurl:DOM Enums Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:DOM Enums Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:DOM Enums Remarks}} | + | {{#ifexist:DOM Enums Remarks|{{:DOM Enums Remarks}}|}} |
===<span id="AvatarIKGoal"></span>AvatarIKGoal <span class="SectionLink">([[AvatarIKGoal|Full Article]])</span>=== | ===<span id="AvatarIKGoal"></span>AvatarIKGoal <span class="SectionLink">([[AvatarIKGoal|Full Article]])</span>=== | ||
+ | Represents the intended bone target of a [[DOMIKLink]]. The DOMIKLink references the ID of a [[DOMIKTarget]] and then can further specify a bone via its IKGoal property using this enum. | ||
+ | |||
===<span id="DOMAudioChannel"></span>DOMAudioChannel <span class="SectionLink">([[DOMAudioChannel|Full Article]])</span>=== | ===<span id="DOMAudioChannel"></span>DOMAudioChannel <span class="SectionLink">([[DOMAudioChannel|Full Article]])</span>=== | ||
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]]. | This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]]. | ||
+ | |||
+ | ===<span id="DOMAudioFontMaterial"></span>DOMAudioFontMaterial <span class="SectionLink">([[DOMAudioFontMaterial|Full Article]])</span>=== | ||
+ | A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies. | ||
===<span id="DOMCurveEasing"></span>DOMCurveEasing <span class="SectionLink">([[DOMCurveEasing|Full Article]])</span>=== | ===<span id="DOMCurveEasing"></span>DOMCurveEasing <span class="SectionLink">([[DOMCurveEasing|Full Article]])</span>=== | ||
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===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>=== | ===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>=== | ||
Specifies the run mode of a [[DOMCurvePlayer]] | Specifies the run mode of a [[DOMCurvePlayer]] | ||
+ | |||
+ | ===<span id="DOMDecalLayeringMode"></span>DOMDecalLayeringMode <span class="SectionLink">([[DOMDecalLayeringMode|Full Article]])</span>=== | ||
+ | Specifies the layering mode for [[DOMDecal]] nodes | ||
+ | |||
+ | ===<span id="DOMDocumentContextType"></span>DOMDocumentContextType <span class="SectionLink">([[DOMDocumentContextType|Full Article]])</span>=== | ||
+ | Inidcates the type of a [[DOMDocument]]. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc. | ||
===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>=== | ===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>=== | ||
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===<span id="DOMLightType"></span>DOMLightType <span class="SectionLink">([[DOMLightType|Full Article]])</span>=== | ===<span id="DOMLightType"></span>DOMLightType <span class="SectionLink">([[DOMLightType|Full Article]])</span>=== | ||
Specifies the type of light created by a [[DOMLight]] node. | Specifies the type of light created by a [[DOMLight]] node. | ||
+ | |||
+ | ===<span id="DOMOceanWaterType"></span>DOMOceanWaterType <span class="SectionLink">([[DOMOceanWaterType|Full Article]])</span>=== | ||
+ | The type of ocean water to display | ||
===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>=== | ===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>=== | ||
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes. | Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes. | ||
− | ===<span id=" | + | ===<span id="DOMPhysicsPace"></span>DOMPhysicsPace <span class="SectionLink">([[DOMPhysicsPace|Full Article]])</span>=== |
− | Specifies the | + | Specifies the speed of movement of a creature |
− | ===<span id=" | + | ===<span id="DOMPhysicsSpawnRotate"></span>DOMPhysicsSpawnRotate <span class="SectionLink">([[DOMPhysicsSpawnRotate|Full Article]])</span>=== |
− | + | Specifies the how the subject of the [[DOMPhysicsSpawnAt]] or [[DOMPhysicsSpawnArea]] operation should have its rotation updated. | |
+ | |||
+ | ===<span id="DOMPropertyFlags"></span>DOMPropertyFlags <span class="SectionLink">([[DOMPropertyFlags|Full Article]])</span>=== | ||
+ | Flags that change the behavior of a [[DOMPropertyItem]] | ||
===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>=== | ===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>=== | ||
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===<span id="DOMSelectorViewMode"></span>DOMSelectorViewMode <span class="SectionLink">([[DOMSelectorViewMode|Full Article]])</span>=== | ===<span id="DOMSelectorViewMode"></span>DOMSelectorViewMode <span class="SectionLink">([[DOMSelectorViewMode|Full Article]])</span>=== | ||
Sets a DOMSelectorView's run mode | Sets a DOMSelectorView's run mode | ||
+ | |||
+ | ===<span id="DOMShadowMode"></span>DOMShadowMode <span class="SectionLink">([[DOMShadowMode|Full Article]])</span>=== | ||
+ | Specifies the type of shadows allowed by the [[DOMSceneDocument]] | ||
+ | |||
+ | ===<span id="DOMShadowProjection"></span>DOMShadowProjection <span class="SectionLink">([[DOMShadowProjection|Full Article]])</span>=== | ||
+ | Specifies the projection model for shadows allowed by the [[DOMSceneDocument]] | ||
+ | |||
+ | ===<span id="DOMShadowResolution"></span>DOMShadowResolution <span class="SectionLink">([[DOMShadowResolution|Full Article]])</span>=== | ||
+ | Specifies the resolution of shadows allowed by the [[DOMSceneDocument]] | ||
+ | |||
+ | ===<span id="DOMSkyboxMode"></span>DOMSkyboxMode <span class="SectionLink">([[DOMSkyboxMode|Full Article]])</span>=== | ||
+ | Specifies the way in which the scene skybox should be overridden | ||
+ | |||
+ | ===<span id="DOMTitleOcclusion"></span>DOMTitleOcclusion <span class="SectionLink">([[DOMTitleOcclusion|Full Article]])</span>=== | ||
+ | Specifies how a [[DOMTitle]] is rendered when it's occluded (hidden behind something) | ||
===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>=== | ===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>=== | ||
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===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>=== | ===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>=== | ||
Specifies the redering mode for [[DOMWeather]] nodes | Specifies the redering mode for [[DOMWeather]] nodes | ||
+ | |||
+ | ===<span id="MaterialUVSec"></span>MaterialUVSec <span class="SectionLink">([[MaterialUVSec|Full Article]])</span>=== | ||
+ | Specifies if the detail texture for a [[DOMMaterialStandard]] node has a separate set of UVs. | ||
+ | |||
+ | ===<span id="RenderMode"></span>RenderMode <span class="SectionLink">([[RenderMode|Full Article]])</span>=== | ||
+ | Specifies the rendering mode for a [[DOMMaterialStandard]] node. | ||
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Latest revision as of 19:21, 5 February 2019
Remarks [edit]
AvatarIKGoal (Full Article)
Represents the intended bone target of a DOMIKLink. The DOMIKLink references the ID of a DOMIKTarget and then can further specify a bone via its IKGoal property using this enum.
DOMAudioChannel (Full Article)
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.
DOMAudioFontMaterial (Full Article)
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
DOMCurveEasing (Full Article)
Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe
See also: How to Lerp like a pro
DOMCurveOperation (Full Article)
Specifies the run mode of a DOMCurvePlayer
DOMDecalLayeringMode (Full Article)
Specifies the layering mode for DOMDecal nodes
DOMDocumentContextType (Full Article)
Inidcates the type of a DOMDocument. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.
DOMLightEffect (Full Article)
Specifies a client-side optimized effect to run on the DOMLight
DOMLightShadows (Full Article)
Specifies the type of shadows created by a DOMLight
DOMLightType (Full Article)
Specifies the type of light created by a DOMLight node.
DOMOceanWaterType (Full Article)
The type of ocean water to display
DOMPhysicsCombineMode (Full Article)
Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.
DOMPhysicsPace (Full Article)
Specifies the speed of movement of a creature
DOMPhysicsSpawnRotate (Full Article)
Specifies the how the subject of the DOMPhysicsSpawnAt or DOMPhysicsSpawnArea operation should have its rotation updated.
DOMPropertyFlags (Full Article)
Flags that change the behavior of a DOMPropertyItem
DOMProtectionFlags (Full Article)
A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.
DOMProtectionLevel (Full Article)
Specifies how access to the DOM in a view will be handled
DOMSearchLevel (Full Article)
Specifies the scope of a search or enumeration.
DOMSelectorViewMode (Full Article)
Sets a DOMSelectorView's run mode
DOMShadowMode (Full Article)
Specifies the type of shadows allowed by the DOMSceneDocument
DOMShadowProjection (Full Article)
Specifies the projection model for shadows allowed by the DOMSceneDocument
DOMShadowResolution (Full Article)
Specifies the resolution of shadows allowed by the DOMSceneDocument
DOMSkyboxMode (Full Article)
Specifies the way in which the scene skybox should be overridden
DOMTitleOcclusion (Full Article)
Specifies how a DOMTitle is rendered when it's occluded (hidden behind something)
DOMWaterType (Full Article)
The type of water to display
DOMWeatherRenderingType (Full Article)
Specifies the redering mode for DOMWeather nodes
MaterialUVSec (Full Article)
Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.
RenderMode (Full Article)
Specifies the rendering mode for a DOMMaterialStandard node.