Difference between revisions of "DOM Enums"

From Virtual World Web Wiki
Jump to: navigation, search
(Documentation for the DOM Enums class)
(Documentation for the DOM Enums class)
Line 28: Line 28:
 
===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>===
 
===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>===
 
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
 
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
 
===<span id="DOMPhysicsCommands"></span>DOMPhysicsCommands <span class="SectionLink">([[DOMPhysicsCommands|Full Article]])</span>===
 
Specifies the type of physics operation requested by a [[DOMPhysics]] node
 
  
 
===<span id="DOMPhysicsMaterial"></span>DOMPhysicsMaterial <span class="SectionLink">([[DOMPhysicsMaterial|Full Article]])</span>===
 
===<span id="DOMPhysicsMaterial"></span>DOMPhysicsMaterial <span class="SectionLink">([[DOMPhysicsMaterial|Full Article]])</span>===
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
 +
 +
===<span id="DOMPhysicsPace"></span>DOMPhysicsPace <span class="SectionLink">([[DOMPhysicsPace|Full Article]])</span>===
 +
Specifies the speed of movement of a creature
  
 
===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>===
 
===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>===

Revision as of 21:27, 11 January 2018

Remarks [edit]

AvatarIKGoal (Full Article)

DOMAudioChannel (Full Article)

This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.

DOMCurveEasing (Full Article)

Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe

See also: How to Lerp like a pro

DOMCurveOperation (Full Article)

Specifies the run mode of a DOMCurvePlayer

DOMDocumentContextType (Full Article)

Inidcates the type of a DOMDocument. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.

DOMLightEffect (Full Article)

Specifies a client-side optimized effect to run on the DOMLight

DOMLightShadows (Full Article)

Specifies the type of shadows created by a DOMLight

DOMLightType (Full Article)

Specifies the type of light created by a DOMLight node.

DOMPhysicsCombineMode (Full Article)

Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.

DOMPhysicsMaterial (Full Article)

A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.

DOMPhysicsPace (Full Article)

Specifies the speed of movement of a creature

DOMProtectionFlags (Full Article)

A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.

DOMProtectionLevel (Full Article)

Specifies how access to the DOM in a view will be handled

DOMSearchLevel (Full Article)

Specifies the scope of a search or enumeration.

DOMSelectorViewMode (Full Article)

Sets a DOMSelectorView's run mode

DOMWaterType (Full Article)

The type of water to display

DOMWeatherRenderingType (Full Article)

Specifies the redering mode for DOMWeather nodes

MaterialUVSec (Full Article)

Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.

RenderMode (Full Article)

Specifies the rendering mode for a DOMMaterialStandard node.