Difference between revisions of "DOM Enums"

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(Documentation for the DOM Enums class)
(Documentation for the DOM Enums class)
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===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>===
 
===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>===
 
Specifies the run mode of a [[DOMCurvePlayer]]
 
Specifies the run mode of a [[DOMCurvePlayer]]
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===<span id="DOMDocumentContextType"></span>DOMDocumentContextType <span class="SectionLink">([[DOMDocumentContextType|Full Article]])</span>===
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Inidcates the type of a [[DOMDocument]]. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.
  
 
===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>===
 
===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>===
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===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>===
 
===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>===
 
Specifies the redering mode for [[DOMWeather]] nodes
 
Specifies the redering mode for [[DOMWeather]] nodes
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===<span id="MaterialUVSec"></span>MaterialUVSec <span class="SectionLink">([[MaterialUVSec|Full Article]])</span>===
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Specifies if the detail texture for a [[DOMMaterialStandard]] node has a separate set of UVs.
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===<span id="RenderMode"></span>RenderMode <span class="SectionLink">([[RenderMode|Full Article]])</span>===
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Specifies the rendering mode for a [[DOMMaterialStandard]] node.
  
 
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Revision as of 12:35, 6 September 2017

Remarks [edit]

AvatarIKGoal (Full Article)

DOMAudioChannel (Full Article)

This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.

DOMCurveEasing (Full Article)

Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe

See also: How to Lerp like a pro

DOMCurveOperation (Full Article)

Specifies the run mode of a DOMCurvePlayer

DOMDocumentContextType (Full Article)

Inidcates the type of a DOMDocument. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.

DOMLightEffect (Full Article)

Specifies a client-side optimized effect to run on the DOMLight

DOMLightShadows (Full Article)

Specifies the type of shadows created by a DOMLight

DOMLightType (Full Article)

Specifies the type of light created by a DOMLight node.

DOMPhysicsCombineMode (Full Article)

Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.

DOMPhysicsCommands (Full Article)

Specifies the type of physics operation requested by a DOMPhysics node

DOMPhysicsMaterial (Full Article)

A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.

DOMProtectionFlags (Full Article)

A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.

DOMProtectionLevel (Full Article)

Specifies how access to the DOM in a view will be handled

DOMSearchLevel (Full Article)

Specifies the scope of a search or enumeration.

DOMSelectorViewMode (Full Article)

Sets a DOMSelectorView's run mode

DOMWaterType (Full Article)

The type of water to display

DOMWeatherRenderingType (Full Article)

Specifies the redering mode for DOMWeather nodes

MaterialUVSec (Full Article)

Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.

RenderMode (Full Article)

Specifies the rendering mode for a DOMMaterialStandard node.