Difference between revisions of "DOM Enums"
(Documentation for the DOM Enums class) |
(Documentation for the DOM Enums class) |
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{{:DOM Enums Remarks}} | {{:DOM Enums Remarks}} | ||
− | ===DOMAudioChannel=== | + | ===<span id="AvatarIKGoal"></span>AvatarIKGoal <span class="SectionLink">([[AvatarIKGoal|Full Article]])</span>=== |
+ | :* Full Article: [[AvatarIKGoal]] | ||
+ | ===<span id="DOMAudioChannel"></span>DOMAudioChannel <span class="SectionLink">([[DOMAudioChannel|Full Article]])</span>=== | ||
:* Full Article: [[DOMAudioChannel]] | :* Full Article: [[DOMAudioChannel]] | ||
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]]. | This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]]. | ||
− | ===DOMCurveEasing=== | + | ===<span id="DOMCurveEasing"></span>DOMCurveEasing <span class="SectionLink">([[DOMCurveEasing|Full Article]])</span>=== |
:* Full Article: [[DOMCurveEasing]] | :* Full Article: [[DOMCurveEasing]] | ||
Specifies the easing function to use for simple [[DOMCurve]] interpolation between two values in a [[DOMCurveKeyframe]] | Specifies the easing function to use for simple [[DOMCurve]] interpolation between two values in a [[DOMCurveKeyframe]] | ||
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'''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro] | '''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro] | ||
− | ===DOMCurveOperation=== | + | ===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>=== |
:* Full Article: [[DOMCurveOperation]] | :* Full Article: [[DOMCurveOperation]] | ||
Specifies the run mode of a [[DOMCurvePlayer]] | Specifies the run mode of a [[DOMCurvePlayer]] | ||
− | ===DOMLightEffect=== | + | ===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>=== |
:* Full Article: [[DOMLightEffect]] | :* Full Article: [[DOMLightEffect]] | ||
Specifies a client-side optimized effect to run on the [[DOMLight]] | Specifies a client-side optimized effect to run on the [[DOMLight]] | ||
− | ===DOMLightShadows=== | + | ===<span id="DOMLightShadows"></span>DOMLightShadows <span class="SectionLink">([[DOMLightShadows|Full Article]])</span>=== |
:* Full Article: [[DOMLightShadows]] | :* Full Article: [[DOMLightShadows]] | ||
Specifies the type of shadows created by a [[DOMLight]] | Specifies the type of shadows created by a [[DOMLight]] | ||
− | ===DOMLightType=== | + | ===<span id="DOMLightType"></span>DOMLightType <span class="SectionLink">([[DOMLightType|Full Article]])</span>=== |
:* Full Article: [[DOMLightType]] | :* Full Article: [[DOMLightType]] | ||
Specifies the type of light created by a [[DOMLight]] node. | Specifies the type of light created by a [[DOMLight]] node. | ||
− | ===DOMPhysicsCombineMode=== | + | ===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>=== |
:* Full Article: [[DOMPhysicsCombineMode]] | :* Full Article: [[DOMPhysicsCombineMode]] | ||
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes. | Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes. | ||
− | ===DOMPhysicsCommands=== | + | ===<span id="DOMPhysicsCommands"></span>DOMPhysicsCommands <span class="SectionLink">([[DOMPhysicsCommands|Full Article]])</span>=== |
:* Full Article: [[DOMPhysicsCommands]] | :* Full Article: [[DOMPhysicsCommands]] | ||
Specifies the type of physics operation requested by a [[DOMPhysics]] node | Specifies the type of physics operation requested by a [[DOMPhysics]] node | ||
− | ===DOMPhysicsMaterial=== | + | ===<span id="DOMPhysicsMaterial"></span>DOMPhysicsMaterial <span class="SectionLink">([[DOMPhysicsMaterial|Full Article]])</span>=== |
:* Full Article: [[DOMPhysicsMaterial]] | :* Full Article: [[DOMPhysicsMaterial]] | ||
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies. | A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies. | ||
− | ===DOMProtectionFlags=== | + | ===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>=== |
:* Full Article: [[DOMProtectionFlags]] | :* Full Article: [[DOMProtectionFlags]] | ||
A set of flags that describe the system protection level applied to a [[DOMObject]]. These are used by the server to protect certain system-critical objects from accidental modification. | A set of flags that describe the system protection level applied to a [[DOMObject]]. These are used by the server to protect certain system-critical objects from accidental modification. | ||
− | ===DOMProtectionLevel=== | + | ===<span id="DOMProtectionLevel"></span>DOMProtectionLevel <span class="SectionLink">([[DOMProtectionLevel|Full Article]])</span>=== |
:* Full Article: [[DOMProtectionLevel]] | :* Full Article: [[DOMProtectionLevel]] | ||
Specifies how access to the DOM in a view will be handled | Specifies how access to the DOM in a view will be handled | ||
− | ===DOMSearchLevel=== | + | ===<span id="DOMSearchLevel"></span>DOMSearchLevel <span class="SectionLink">([[DOMSearchLevel|Full Article]])</span>=== |
:* Full Article: [[DOMSearchLevel]] | :* Full Article: [[DOMSearchLevel]] | ||
Specifies the scope of a search or enumeration. | Specifies the scope of a search or enumeration. | ||
− | ===DOMSelectorViewMode=== | + | ===<span id="DOMSelectorViewMode"></span>DOMSelectorViewMode <span class="SectionLink">([[DOMSelectorViewMode|Full Article]])</span>=== |
:* Full Article: [[DOMSelectorViewMode]] | :* Full Article: [[DOMSelectorViewMode]] | ||
Sets a DOMSelectorView's run mode | Sets a DOMSelectorView's run mode | ||
− | ===DOMWaterType=== | + | ===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>=== |
:* Full Article: [[DOMWaterType]] | :* Full Article: [[DOMWaterType]] | ||
The type of water to display | The type of water to display | ||
− | ===DOMWeatherRenderingType=== | + | ===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>=== |
:* Full Article: [[DOMWeatherRenderingType]] | :* Full Article: [[DOMWeatherRenderingType]] | ||
Specifies the redering mode for [[DOMWeather]] nodes | Specifies the redering mode for [[DOMWeather]] nodes | ||
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Revision as of 18:54, 7 April 2017
DOM Enums
Remarks [edit]
AvatarIKGoal (Full Article)
- Full Article: AvatarIKGoal
DOMAudioChannel (Full Article)
- Full Article: DOMAudioChannel
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.
DOMCurveEasing (Full Article)
- Full Article: DOMCurveEasing
Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe
See also: How to Lerp like a pro
DOMCurveOperation (Full Article)
- Full Article: DOMCurveOperation
Specifies the run mode of a DOMCurvePlayer
DOMLightEffect (Full Article)
- Full Article: DOMLightEffect
Specifies a client-side optimized effect to run on the DOMLight
DOMLightShadows (Full Article)
- Full Article: DOMLightShadows
Specifies the type of shadows created by a DOMLight
DOMLightType (Full Article)
- Full Article: DOMLightType
Specifies the type of light created by a DOMLight node.
DOMPhysicsCombineMode (Full Article)
- Full Article: DOMPhysicsCombineMode
Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.
DOMPhysicsCommands (Full Article)
- Full Article: DOMPhysicsCommands
Specifies the type of physics operation requested by a DOMPhysics node
DOMPhysicsMaterial (Full Article)
- Full Article: DOMPhysicsMaterial
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
DOMProtectionFlags (Full Article)
- Full Article: DOMProtectionFlags
A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.
DOMProtectionLevel (Full Article)
- Full Article: DOMProtectionLevel
Specifies how access to the DOM in a view will be handled
DOMSearchLevel (Full Article)
- Full Article: DOMSearchLevel
Specifies the scope of a search or enumeration.
DOMSelectorViewMode (Full Article)
- Full Article: DOMSelectorViewMode
Sets a DOMSelectorView's run mode
DOMWaterType (Full Article)
- Full Article: DOMWaterType
The type of water to display
DOMWeatherRenderingType (Full Article)
- Full Article: DOMWeatherRenderingType
Specifies the redering mode for DOMWeather nodes