Difference between revisions of "DOM Enums"

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(Documentation for the DOM Enums class)
(Documentation for the DOM Enums class)
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{{:DOM Enums Remarks}}
 
{{:DOM Enums Remarks}}
  
===DOMAudioChannel===
+
===<span id="AvatarIKGoal"></span>AvatarIKGoal <span class="SectionLink">([[AvatarIKGoal|Full Article]])</span>===
 +
:* Full Article: [[AvatarIKGoal]]
 +
===<span id="DOMAudioChannel"></span>DOMAudioChannel <span class="SectionLink">([[DOMAudioChannel|Full Article]])</span>===
 
:* Full Article: [[DOMAudioChannel]]
 
:* Full Article: [[DOMAudioChannel]]
 
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]].
 
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by [[DOMAudio]].
  
===DOMCurveEasing===
+
===<span id="DOMCurveEasing"></span>DOMCurveEasing <span class="SectionLink">([[DOMCurveEasing|Full Article]])</span>===
 
:* Full Article: [[DOMCurveEasing]]
 
:* Full Article: [[DOMCurveEasing]]
 
Specifies the easing function to use for simple [[DOMCurve]] interpolation between two values in a [[DOMCurveKeyframe]]
 
Specifies the easing function to use for simple [[DOMCurve]] interpolation between two values in a [[DOMCurveKeyframe]]
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'''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro]
 
'''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro]
  
===DOMCurveOperation===
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===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>===
 
:* Full Article: [[DOMCurveOperation]]
 
:* Full Article: [[DOMCurveOperation]]
 
Specifies the run mode of a [[DOMCurvePlayer]]
 
Specifies the run mode of a [[DOMCurvePlayer]]
  
===DOMLightEffect===
+
===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>===
 
:* Full Article: [[DOMLightEffect]]
 
:* Full Article: [[DOMLightEffect]]
 
Specifies a client-side optimized effect to run on the [[DOMLight]]
 
Specifies a client-side optimized effect to run on the [[DOMLight]]
  
===DOMLightShadows===
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===<span id="DOMLightShadows"></span>DOMLightShadows <span class="SectionLink">([[DOMLightShadows|Full Article]])</span>===
 
:* Full Article: [[DOMLightShadows]]
 
:* Full Article: [[DOMLightShadows]]
 
Specifies the type of shadows created by a [[DOMLight]]
 
Specifies the type of shadows created by a [[DOMLight]]
  
===DOMLightType===
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===<span id="DOMLightType"></span>DOMLightType <span class="SectionLink">([[DOMLightType|Full Article]])</span>===
 
:* Full Article: [[DOMLightType]]
 
:* Full Article: [[DOMLightType]]
 
Specifies the type of light created by a [[DOMLight]] node.
 
Specifies the type of light created by a [[DOMLight]] node.
  
===DOMPhysicsCombineMode===
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===<span id="DOMPhysicsCombineMode"></span>DOMPhysicsCombineMode <span class="SectionLink">([[DOMPhysicsCombineMode|Full Article]])</span>===
 
:* Full Article: [[DOMPhysicsCombineMode]]
 
:* Full Article: [[DOMPhysicsCombineMode]]
 
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
 
Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
  
===DOMPhysicsCommands===
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===<span id="DOMPhysicsCommands"></span>DOMPhysicsCommands <span class="SectionLink">([[DOMPhysicsCommands|Full Article]])</span>===
 
:* Full Article: [[DOMPhysicsCommands]]
 
:* Full Article: [[DOMPhysicsCommands]]
 
Specifies the type of physics operation requested by a [[DOMPhysics]] node
 
Specifies the type of physics operation requested by a [[DOMPhysics]] node
  
===DOMPhysicsMaterial===
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===<span id="DOMPhysicsMaterial"></span>DOMPhysicsMaterial <span class="SectionLink">([[DOMPhysicsMaterial|Full Article]])</span>===
 
:* Full Article: [[DOMPhysicsMaterial]]
 
:* Full Article: [[DOMPhysicsMaterial]]
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
  
===DOMProtectionFlags===
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===<span id="DOMProtectionFlags"></span>DOMProtectionFlags <span class="SectionLink">([[DOMProtectionFlags|Full Article]])</span>===
 
:* Full Article: [[DOMProtectionFlags]]
 
:* Full Article: [[DOMProtectionFlags]]
 
A set of flags that describe the system protection level applied to a [[DOMObject]]. These are used by the server to protect certain system-critical objects from accidental modification.
 
A set of flags that describe the system protection level applied to a [[DOMObject]]. These are used by the server to protect certain system-critical objects from accidental modification.
  
===DOMProtectionLevel===
+
===<span id="DOMProtectionLevel"></span>DOMProtectionLevel <span class="SectionLink">([[DOMProtectionLevel|Full Article]])</span>===
 
:* Full Article: [[DOMProtectionLevel]]
 
:* Full Article: [[DOMProtectionLevel]]
 
Specifies how access to the DOM in a view will be handled
 
Specifies how access to the DOM in a view will be handled
  
===DOMSearchLevel===
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===<span id="DOMSearchLevel"></span>DOMSearchLevel <span class="SectionLink">([[DOMSearchLevel|Full Article]])</span>===
 
:* Full Article: [[DOMSearchLevel]]
 
:* Full Article: [[DOMSearchLevel]]
 
Specifies the scope of a search or enumeration.
 
Specifies the scope of a search or enumeration.
  
===DOMSelectorViewMode===
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===<span id="DOMSelectorViewMode"></span>DOMSelectorViewMode <span class="SectionLink">([[DOMSelectorViewMode|Full Article]])</span>===
 
:* Full Article: [[DOMSelectorViewMode]]
 
:* Full Article: [[DOMSelectorViewMode]]
 
Sets a DOMSelectorView's run mode
 
Sets a DOMSelectorView's run mode
  
===DOMWaterType===
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===<span id="DOMWaterType"></span>DOMWaterType <span class="SectionLink">([[DOMWaterType|Full Article]])</span>===
 
:* Full Article: [[DOMWaterType]]
 
:* Full Article: [[DOMWaterType]]
 
The type of water to display
 
The type of water to display
  
===DOMWeatherRenderingType===
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===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>===
 
:* Full Article: [[DOMWeatherRenderingType]]
 
:* Full Article: [[DOMWeatherRenderingType]]
 
Specifies the redering mode for [[DOMWeather]] nodes
 
Specifies the redering mode for [[DOMWeather]] nodes
  
 
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__NOTOC____NOEDITSECTION__

Revision as of 18:54, 7 April 2017

DOM Enums

Remarks [edit]

AvatarIKGoal (Full Article)

DOMAudioChannel (Full Article)

This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.

DOMCurveEasing (Full Article)

Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe

See also: How to Lerp like a pro

DOMCurveOperation (Full Article)

Specifies the run mode of a DOMCurvePlayer

DOMLightEffect (Full Article)

Specifies a client-side optimized effect to run on the DOMLight

DOMLightShadows (Full Article)

Specifies the type of shadows created by a DOMLight

DOMLightType (Full Article)

Specifies the type of light created by a DOMLight node.

DOMPhysicsCombineMode (Full Article)

Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.

DOMPhysicsCommands (Full Article)

Specifies the type of physics operation requested by a DOMPhysics node

DOMPhysicsMaterial (Full Article)

A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.

DOMProtectionFlags (Full Article)

A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.

DOMProtectionLevel (Full Article)

Specifies how access to the DOM in a view will be handled

DOMSearchLevel (Full Article)

Specifies the scope of a search or enumeration.

DOMSelectorViewMode (Full Article)

Sets a DOMSelectorView's run mode

DOMWaterType (Full Article)

The type of water to display

DOMWeatherRenderingType (Full Article)

Specifies the redering mode for DOMWeather nodes