Difference between revisions of "DOM Enums"
(Documentation for the DOM Enums class) |
(Documentation for the DOM Enums class) |
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'''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro] | '''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro] | ||
+ | |||
+ | ===DOMCurveOperation=== | ||
+ | :* Full Article: [[DOMCurveOperation]] | ||
+ | Specifies the run mode of a [[DOMCurvePlayer]] | ||
+ | |||
+ | ===DOMLightEffect=== | ||
+ | :* Full Article: [[DOMLightEffect]] | ||
+ | Specifies a client-side optimized effect to run on the [[DOMLight]] | ||
+ | |||
+ | ===DOMLightShadows=== | ||
+ | :* Full Article: [[DOMLightShadows]] | ||
+ | Specifies the type of shadows created by a [[DOMLight]] | ||
+ | |||
+ | ===DOMLightType=== | ||
+ | :* Full Article: [[DOMLightType]] | ||
+ | Specifies the type of light created by a [[DOMLight]] node. | ||
+ | |||
+ | ===DOMPhysicsCombineMode=== | ||
+ | :* Full Article: [[DOMPhysicsCombineMode]] | ||
+ | Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes. | ||
+ | |||
+ | ===DOMPhysicsCommands=== | ||
+ | :* Full Article: [[DOMPhysicsCommands]] | ||
+ | Specifies the type of physics operation requested by a [[DOMPhysics]] node | ||
===DOMPhysicsMaterial=== | ===DOMPhysicsMaterial=== | ||
:* Full Article: [[DOMPhysicsMaterial]] | :* Full Article: [[DOMPhysicsMaterial]] | ||
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies. | A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies. | ||
+ | |||
+ | ===DOMProtectionFlags=== | ||
+ | :* Full Article: [[DOMProtectionFlags]] | ||
+ | A set of flags that describe the system protection level applied to a [[DOMObject]]. These are used by the server to protect certain system-critical objects from accidental modification. | ||
+ | |||
+ | ===DOMProtectionLevel=== | ||
+ | :* Full Article: [[DOMProtectionLevel]] | ||
+ | Specifies how access to the DOM in a view will be handled | ||
+ | |||
+ | ===DOMSearchLevel=== | ||
+ | :* Full Article: [[DOMSearchLevel]] | ||
+ | Specifies the scope of a search or enumeration. | ||
+ | |||
+ | ===DOMSelectorViewMode=== | ||
+ | :* Full Article: [[DOMSelectorViewMode]] | ||
+ | Sets a DOMSelectorView's run mode | ||
+ | |||
+ | ===DOMWaterType=== | ||
+ | :* Full Article: [[DOMWaterType]] | ||
+ | The type of water to display | ||
+ | |||
+ | ===DOMWeatherRenderingType=== | ||
+ | :* Full Article: [[DOMWeatherRenderingType]] | ||
+ | Specifies the redering mode for [[DOMWeather]] nodes | ||
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Revision as of 19:39, 4 April 2017
DOM Enums
Remarks [edit]
DOMAudioChannel
- Full Article: DOMAudioChannel
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.
DOMCurveEasing
- Full Article: DOMCurveEasing
Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe
See also: How to Lerp like a pro
DOMCurveOperation
- Full Article: DOMCurveOperation
Specifies the run mode of a DOMCurvePlayer
DOMLightEffect
- Full Article: DOMLightEffect
Specifies a client-side optimized effect to run on the DOMLight
DOMLightShadows
- Full Article: DOMLightShadows
Specifies the type of shadows created by a DOMLight
DOMLightType
- Full Article: DOMLightType
Specifies the type of light created by a DOMLight node.
DOMPhysicsCombineMode
- Full Article: DOMPhysicsCombineMode
Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.
DOMPhysicsCommands
- Full Article: DOMPhysicsCommands
Specifies the type of physics operation requested by a DOMPhysics node
DOMPhysicsMaterial
- Full Article: DOMPhysicsMaterial
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
DOMProtectionFlags
- Full Article: DOMProtectionFlags
A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.
DOMProtectionLevel
- Full Article: DOMProtectionLevel
Specifies how access to the DOM in a view will be handled
DOMSearchLevel
- Full Article: DOMSearchLevel
Specifies the scope of a search or enumeration.
DOMSelectorViewMode
- Full Article: DOMSelectorViewMode
Sets a DOMSelectorView's run mode
DOMWaterType
- Full Article: DOMWaterType
The type of water to display
DOMWeatherRenderingType
- Full Article: DOMWeatherRenderingType
Specifies the redering mode for DOMWeather nodes