Difference between revisions of "DOM Enums"

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(Documentation for the DOM Enums class)
(Documentation for the DOM Enums class)
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'''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro]
 
'''See also:''' [https://chicounity3d.wordpress.com/2014/05/23/how-to-lerp-like-a-pro/ How to Lerp like a pro]
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===DOMCurveOperation===
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:* Full Article: [[DOMCurveOperation]]
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Specifies the run mode of a [[DOMCurvePlayer]]
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===DOMLightEffect===
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:* Full Article: [[DOMLightEffect]]
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Specifies a client-side optimized effect to run on the [[DOMLight]]
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===DOMLightShadows===
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:* Full Article: [[DOMLightShadows]]
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Specifies the type of shadows created by a [[DOMLight]]
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===DOMLightType===
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:* Full Article: [[DOMLightType]]
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Specifies the type of light created by a [[DOMLight]] node.
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===DOMPhysicsCombineMode===
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:* Full Article: [[DOMPhysicsCombineMode]]
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Specifies how the friction of two colliding objects is combined. Used by [[DOMCollider]] nodes.
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===DOMPhysicsCommands===
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:* Full Article: [[DOMPhysicsCommands]]
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Specifies the type of physics operation requested by a [[DOMPhysics]] node
  
 
===DOMPhysicsMaterial===
 
===DOMPhysicsMaterial===
 
:* Full Article: [[DOMPhysicsMaterial]]
 
:* Full Article: [[DOMPhysicsMaterial]]
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
 
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
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===DOMProtectionFlags===
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:* Full Article: [[DOMProtectionFlags]]
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A set of flags that describe the system protection level applied to a [[DOMObject]]. These are used by the server to protect certain system-critical objects from accidental modification.
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===DOMProtectionLevel===
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:* Full Article: [[DOMProtectionLevel]]
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Specifies how access to the DOM in a view will be handled
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===DOMSearchLevel===
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:* Full Article: [[DOMSearchLevel]]
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Specifies the scope of a search or enumeration.
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===DOMSelectorViewMode===
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:* Full Article: [[DOMSelectorViewMode]]
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Sets a DOMSelectorView's run mode
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===DOMWaterType===
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:* Full Article: [[DOMWaterType]]
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The type of water to display
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===DOMWeatherRenderingType===
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:* Full Article: [[DOMWeatherRenderingType]]
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Specifies the redering mode for [[DOMWeather]] nodes
  
 
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Revision as of 19:39, 4 April 2017

DOM Enums

Remarks [edit]

DOMAudioChannel

This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.

DOMCurveEasing

Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe

See also: How to Lerp like a pro

DOMCurveOperation

Specifies the run mode of a DOMCurvePlayer

DOMLightEffect

Specifies a client-side optimized effect to run on the DOMLight

DOMLightShadows

Specifies the type of shadows created by a DOMLight

DOMLightType

Specifies the type of light created by a DOMLight node.

DOMPhysicsCombineMode

Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.

DOMPhysicsCommands

Specifies the type of physics operation requested by a DOMPhysics node

DOMPhysicsMaterial

A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.

DOMProtectionFlags

A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.

DOMProtectionLevel

Specifies how access to the DOM in a view will be handled

DOMSearchLevel

Specifies the scope of a search or enumeration.

DOMSelectorViewMode

Sets a DOMSelectorView's run mode

DOMWaterType

The type of water to display

DOMWeatherRenderingType

Specifies the redering mode for DOMWeather nodes