Difference between revisions of "DOM Enums"
(Documentation for the DOM Enums class) |
(Documentation for the DOM Enums class) |
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===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>=== | ===<span id="DOMCurveOperation"></span>DOMCurveOperation <span class="SectionLink">([[DOMCurveOperation|Full Article]])</span>=== | ||
Specifies the run mode of a [[DOMCurvePlayer]] | Specifies the run mode of a [[DOMCurvePlayer]] | ||
+ | |||
+ | ===<span id="DOMDocumentContextType"></span>DOMDocumentContextType <span class="SectionLink">([[DOMDocumentContextType|Full Article]])</span>=== | ||
+ | Inidcates the type of a [[DOMDocument]]. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc. | ||
===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>=== | ===<span id="DOMLightEffect"></span>DOMLightEffect <span class="SectionLink">([[DOMLightEffect|Full Article]])</span>=== | ||
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===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>=== | ===<span id="DOMWeatherRenderingType"></span>DOMWeatherRenderingType <span class="SectionLink">([[DOMWeatherRenderingType|Full Article]])</span>=== | ||
Specifies the redering mode for [[DOMWeather]] nodes | Specifies the redering mode for [[DOMWeather]] nodes | ||
+ | |||
+ | ===<span id="MaterialUVSec"></span>MaterialUVSec <span class="SectionLink">([[MaterialUVSec|Full Article]])</span>=== | ||
+ | Specifies if the detail texture for a [[DOMMaterialStandard]] node has a separate set of UVs. | ||
+ | |||
+ | ===<span id="RenderMode"></span>RenderMode <span class="SectionLink">([[RenderMode|Full Article]])</span>=== | ||
+ | Specifies the rendering mode for a [[DOMMaterialStandard]] node. | ||
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Revision as of 12:35, 6 September 2017
Remarks [edit]
AvatarIKGoal (Full Article)
DOMAudioChannel (Full Article)
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.
DOMCurveEasing (Full Article)
Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe
See also: How to Lerp like a pro
DOMCurveOperation (Full Article)
Specifies the run mode of a DOMCurvePlayer
DOMDocumentContextType (Full Article)
Inidcates the type of a DOMDocument. Documents nodes represent storage / serialization boundaries and map to important server runtime objects. A complete instance DOM tree is made up of several documents that represent things like participants, the main scene, layers, etc.
DOMLightEffect (Full Article)
Specifies a client-side optimized effect to run on the DOMLight
DOMLightShadows (Full Article)
Specifies the type of shadows created by a DOMLight
DOMLightType (Full Article)
Specifies the type of light created by a DOMLight node.
DOMPhysicsCombineMode (Full Article)
Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.
DOMPhysicsCommands (Full Article)
Specifies the type of physics operation requested by a DOMPhysics node
DOMPhysicsMaterial (Full Article)
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
DOMProtectionFlags (Full Article)
A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.
DOMProtectionLevel (Full Article)
Specifies how access to the DOM in a view will be handled
DOMSearchLevel (Full Article)
Specifies the scope of a search or enumeration.
DOMSelectorViewMode (Full Article)
Sets a DOMSelectorView's run mode
DOMWaterType (Full Article)
The type of water to display
DOMWeatherRenderingType (Full Article)
Specifies the redering mode for DOMWeather nodes
MaterialUVSec (Full Article)
Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.
RenderMode (Full Article)
Specifies the rendering mode for a DOMMaterialStandard node.