Difference between revisions of "DOM Enums"
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Revision as of 19:02, 7 April 2017
Remarks [edit]
AvatarIKGoal (Full Article)
DOMAudioChannel (Full Article)
This enum contains a list of audio channels on which audio clips can be played in a client application. Used mainly by DOMAudio.
DOMCurveEasing (Full Article)
Specifies the easing function to use for simple DOMCurve interpolation between two values in a DOMCurveKeyframe
See also: How to Lerp like a pro
DOMCurveOperation (Full Article)
Specifies the run mode of a DOMCurvePlayer
DOMLightEffect (Full Article)
Specifies a client-side optimized effect to run on the DOMLight
DOMLightShadows (Full Article)
Specifies the type of shadows created by a DOMLight
DOMLightType (Full Article)
Specifies the type of light created by a DOMLight node.
DOMPhysicsCombineMode (Full Article)
Specifies how the friction of two colliding objects is combined. Used by DOMCollider nodes.
DOMPhysicsCommands (Full Article)
Specifies the type of physics operation requested by a DOMPhysics node
DOMPhysicsMaterial (Full Article)
A list of physics material names used by DOMAudioBinding to select the type of material to which a sound applies.
DOMProtectionFlags (Full Article)
A set of flags that describe the system protection level applied to a DOMObject. These are used by the server to protect certain system-critical objects from accidental modification.
DOMProtectionLevel (Full Article)
Specifies how access to the DOM in a view will be handled
DOMSearchLevel (Full Article)
Specifies the scope of a search or enumeration.
DOMSelectorViewMode (Full Article)
Sets a DOMSelectorView's run mode
DOMWaterType (Full Article)
The type of water to display
DOMWeatherRenderingType (Full Article)
Specifies the redering mode for DOMWeather nodes