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  • |Resource |Resource
    6 KB (1,026 words) - 13:59, 22 May 2015
  • A structure of information about a system account A collection of metadata. Metadata is found on system objects like Object Types, Resources, Client Scripts, Scenes, etc.
    2 KB (266 words) - 12:32, 23 May 2018
  • ::Specifies a Resource ID setting data type ::Specifies a Guid, selected from a list of system FinancialCurrencyIDs
    1 KB (138 words) - 17:16, 19 November 2018
  • Information about a system resource type ::The MimeType associated with the resource type (for web downloads)
    630 B (72 words) - 21:04, 12 April 2017
  • ::The resource of the audio clip. ...s a stream through FMOD native streaming engine, otherwise the Unity audio system is used.
    3 KB (413 words) - 12:35, 6 September 2017
  • The object system is a primary layer one interface. It provides methods for managing resource ::Cancels a resource import
    5 KB (534 words) - 18:10, 1 June 2018
  • ...ttings as well as registering admin configurable settings and some helpful system properties. ...web-based resource system isn't in use anymore). It it the base for res:// resource URIs
    2 KB (342 words) - 14:15, 18 January 2019
  • ...components, communicating with root, and using the server transfer package system. ...e contains files that override the files in the main client script package resource
    8 KB (1,020 words) - 17:17, 19 November 2018
  • The worldspace system is a primary layer one interface. It provides methods for working with [[Wo ::Gets info about the system root world. This is the only world with a null parent world ID.
    10 KB (1,326 words) - 19:51, 8 June 2020
  • ...2 components can use to responde to notifications of changes to [Container System|Containers], [[Object Types|Object Types]] or [[Object Templates|Object Tem Resource events fire when resources are created or changed
    10 KB (1,360 words) - 12:48, 26 May 2017
  • The System JavaScript Global object is available from server world scripts and provide * This is a JavaScript global object named '''System'''
    4 KB (487 words) - 15:35, 20 September 2019
  • '''See also:''' [[Ability System]] '''See also:''' [[Ability System]]
    19 KB (2,374 words) - 12:10, 30 April 2019
  • ...lt and maintained by The Virtual World Web Inc. that forms the ''operating system'' of the Virtual World Web. Logically, the software is split into four part ...ice written in C#, based on WCF and hosted in IIS on the Windows operating system this service offers 3 endpoints:
    8 KB (1,213 words) - 17:03, 26 February 2019
  • ...s the JSDOMLoader for this object with information about the actual loaded resource ::Returns all system property names for this object
    12 KB (1,456 words) - 17:25, 11 September 2019
  • ...nce. The infrastructure layer also implements a JavaScript based scripting system to allow scenes and objects to expose user-designed behaviors. ====System components====
    65 KB (10,547 words) - 13:48, 26 February 2019
  • ...group by its identifier from script. For example, if you added the "Admin" system group to your application and gave it an identifier like <code>vww.ref.grou | '''Icon Resource''' || An image used for the ability on a quickbar or ability book in the UI
    49 KB (7,395 words) - 15:25, 20 September 2019
  • # Connect to your system with Curiosity # Open the Resource Manager (Tools > Resource Manager or F12)
    3 KB (431 words) - 12:35, 16 November 2017
  • # Choose a Resource and enter an identifier for the Client Script # Press "Create" to save the new Client Script to the system
    2 KB (366 words) - 16:55, 28 November 2017
  • ...existing objects, and otherwise offer functionality to the world scripting system. **[[The Settings System]] - How to work with system settings, including defining your own.
    5 KB (735 words) - 13:41, 26 February 2019