DOMPhysicsFollowExtended

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Represents a DOMPhysicsFollow in JavaScript

Remarks [edit]

Properties

bool AlwaysFace {get; set;} // Via attribution on DOMPhysicsFollow
True if the following object should always try to face the target object even if there's no following movement.
float MaxDistance {get; set;} // Via attribution on DOMPhysicsFollow
The distance at which this transform will begin trying to follow
float MinDistance {get; set;} // Via attribution on DOMPhysicsFollow
The closest this transform will try to get to the other
long TargetID {get; set;} // Via attribution on DOMPhysicsFollow
The distance at which the pathing creature will begin running (if possible, see MaxPace)