DOMPhysicsFollow

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Represents a physics command in the DOM that will cause the parent transform to move, using a navmesh agent, following some other transform in the scene.

  • Inherits class: DOMPhysicsPathing
  • This is a leaf node type. This node type cannot have children.

Remarks [edit]

Properties

bool AlwaysFace {get; set;}
True if the following object should always try to face the target object even if there's no following movement.
float MaxDistance {get; set;}
The distance at which this transform will begin trying to follow
float MinDistance {get; set;}
The closest this transform will try to get to the other
long TargetID {get; set;}
The distance at which the pathing creature will begin running (if possible, see MaxPace)

Constructors

DOMPhysicsFollow()
Constructs a new DOMPhysicsFollow node with default settings
DOMPhysicsFollow(string title)
Constructs a new DOMPhysicsFollow node, setting a title at the same time