DOMPhysicsPathing

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Represents a physics command in the DOM that will cause the parent transform to move, using a navmesh agent, until some conditions are met.

  • Inherits class: DOMPhysicsOperation
  • This is a leaf node type. This node type cannot have children.

Remarks [edit]

Properties

DOMPhysicsPace MaxPace {get; set;}
The maximum speed with which the parent transform should move, in the case of a creature, appropriate animations should be triggered.
float RunDistance {get; set;}
The distance at which the pathing creature will begin running (if possible, see MaxPace)
float SprintDistance {get; set;}
The distance at which the pathing creature will begin sprinting (if possible, see MaxPace)