DOMPhysicsPathingExtended

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Represents a DOMPhysicsPathing in JavaScript

Remarks [edit]

Properties

DOMPhysicsPace MaxPace {get; set;} // Via attribution on DOMPhysicsPathing
The maximum speed with which the parent transform should move, in the case of a creature, appropriate animations should be triggered.
float RunDistance {get; set;} // Via attribution on DOMPhysicsPathing
The distance at which the pathing creature will begin running (if possible, see MaxPace)
float SprintDistance {get; set;} // Via attribution on DOMPhysicsPathing
The distance at which the pathing creature will begin sprinting (if possible, see MaxPace)