DOMPhysicsApproachExtended

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Revision as of 14:15, 15 January 2018 by Spark5 (Talk | contribs) (Documentation for the DOMPhysicsApproachExtended class)

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Represents a DOMPhysicsApproach in JavaScript

Remarks [edit]

Properties

float EscapeDistance {get; set;} // Via attribution on DOMPhysicsApproach
The distance at which the target is considered "escaped", and the command is complete with failure
float TargetDistance {get; set;} // Via attribution on DOMPhysicsApproach
The distance at which the target is considered "approached", and the command is complete with success
long TargetID {get; set;} // Via attribution on DOMPhysicsApproach
The distance at which the pathing creature will begin running (if possible, see MaxPace)