DOMPhysicsApproach

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Represents a physics command in the DOM that will cause the parent transform to move, using a navmesh agent, until it reaches some other object, optionally stopping if that object is too far away

  • Inherits class: DOMPhysicsPathing
  • This is a leaf node type. This node type cannot have children.

Remarks [edit]

Properties

float EscapeDistance {get; set;}
The distance at which the target is considered "escaped", and the command is complete with failure
float TargetDistance {get; set;}
The distance at which the target is considered "approached", and the command is complete with success
long TargetID {get; set;}
The distance at which the pathing creature will begin running (if possible, see MaxPace)

Constructors

DOMPhysicsApproach()
Constructs a new DOMPhysicsApproach node with default settings
DOMPhysicsApproach(string title)
Constructs a new DOMPhysicsApproach node, setting a title at the same time