Difference between revisions of "DOMPhysicsSpawnAt"
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(Documentation for the DOMPhysicsSpawnAt class) |
(Documentation for the DOMPhysicsSpawnAt class) |
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::The angle around the target at which the object should spawn | ::The angle around the target at which the object should spawn | ||
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+ | :{{CSharp|float Range {get; set;} }} | ||
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+ | ::How many degrees around the initial spawn angle can we vary in our placement | ||
===Constructors=== | ===Constructors=== |
Latest revision as of 17:03, 26 January 2018
Represents a physics command in the DOM that will cause the parent transform be placed, on the ground, near it's current position or that of a target, and enabled.
- Inherits class: DOMPhysicsSpawn
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- float Angle {get; set;}
- The angle around the target at which the object should spawn
- float Range {get; set;}
- How many degrees around the initial spawn angle can we vary in our placement
Constructors
- DOMPhysicsSpawnAt()
- Constructs a new DOMPhysicsSpawnAt node with default settings
- DOMPhysicsSpawnAt(string title)
- Constructs a new DOMPhysicsSpawnAt node, setting a title at the same time