JavaScript Component Objects
Remarks [edit]
These are JavaScript wrappers for C# objects passed down from components
ActorExtended (Full Article)
Represents a an Actor in an Enagement.
AvatarActorExtended (Full Article)
Represents a an Actor in an Enagement that is based on a GameCloud AvatarExtended.
AvatarExtended (Full Article)
Represents an avatar which is a collection of DOM nodes starting with a root DOMController object and managed by the Creature Manager component
AvatarLayerExtended (Full Article)
Represents a modification layer on an avatar. These can be used to change clothing and attachment items and other properties.
CloudCurrencyExtended (Full Article)
Represents an available GameCloud virtual currency
ConfirmationHandleExtended (Full Article)
Represents a user confirmation or notification request in progress
CreatureActorExtended (Full Article)
Represents a an Actor in an Enagement that is based on a GameCloud CreatureAvatarExtended.
CreatureAvatarExtended (Full Article)
Represents an avatar ove a certain creature type
EngagementControlExtended (Full Article)
Represents an multiplayer engagement
EngagementExtended (Full Article)
Represents an Enagement which is a state machine that helps to coordinate complex scripted activities that may include multiple players or bot avatars
EngagementStateExtended (Full Article)
Represents a state in an Enagement which can be configured to allow transitions to other states via triggers
ListingInfoExtended (Full Article)
Provides information about an asset listed in a store
PersonaAvatarExtended (Full Article)
Represents an avatar based for a persona. It will wear the same clothes as the persona and reflect other changes to their avatar
PersonaLayerExtended (Full Article)
Represents a modification layer on an avatar that is shared by all avatars of a given persona. These can be used to change clothing and attachment items and other properties.
PlayerActorExtended (Full Article)
Represents a an Actor in an Enagement that is based on a GameCloud PlayerAvatarExtended.
PlayerAvatarExtended (Full Article)
provides access to the avatar for a participant in the room.
PlayerExtended (Full Article)
Represents a Player, which is the GameCloud's representation of a connected user, the quests progress, achievements, advancement, etc.
RuntimeLayerExtended (Full Article)
Represents a modification layer on an avatar that is specific to a single run-time avatar instance. These can be used to change clothing and attachment items and other properties.