EngagementControlExtended
From Virtual World Web Wiki
Represents an multiplayer engagement
- This is a JavaScript visible object
Remarks [edit]
Properties
- bool IsValid {get;}
- Ask dirk. Looks like it is.
- int NumParticipants {get;}
- Returns the number of participants in the engagement... except it doesn't. What is this?
- string StartingState {get;}
- The State the Engagement started in
- string State {get;}
- Current State of the Engagement
Events
- AbilityFired(ParticipantExtended who, string identifier)
- Parameters:
- who : The participant who fires the ability
- identifier : The identifier of the ability being fired
- Fired when a participant in an engagement uses one of their abilities
- Parameters:
- AnimationLooped(string name, string layer, bool looping)
- Parameters:
- name : The name of the animation playing
- layer : The layer on which the animation is playing
- looping : True if the animation will loop
- Fired when an animation loops on this engagement
- Parameters:
- AnimationStarted(string name, string layer, bool looping)
- Parameters:
- name : The name of the animation playing
- layer : The layer on which the animation is playing
- looping : True if the animation will loop
- Fired when an animation begins playing on this engagement
- Parameters:
- AnimationStopped(string name, string layer, bool looping)
- Parameters:
- name : The name of the animation stopping
- layer : The layer on which the animation was playing
- looping : True if the animation was looping
- Fired when an animation stops playing on this engagement
- Parameters:
- PlayerAdded(long who)
- Parameters:
- who : The ID of the controller of the player being added
- Fired when a new player is added to an engagement. ‘who’ is the ID of the controller of the new player, which may be a participant or a bot.
- Parameters:
- PlayerRemoved(long who)
- Parameters:
- who : The ID of the controller of the player being removed
- Fired when a new player is added to an engagement. ‘who’ is the ID of the controller of the new player, which may be a participant or a bot.
- Parameters:
- StateChanged(string identifier)
- Parameters:
- identifier : The identifier of the new state
- Fired when the state of the angagement changes, and passes in the new state identifier
- Parameters:
Methods
- bool AddPlayer(DOMObjectExtended player)
- Adds a player represented by the DOMObject to this engagement.
- void Close()
- Disposes this engagement control.
- bool IsPlayerEngaged(DOMObjectExtended player)
- Tests if the player represented by the DOMObject is in this engagement.
- bool RemovePlayer(DOMObjectExtended player, bool restoreAnimator = true)
- Removes a player represented by the DOMObject from this engagement.
- void SetOptions(JSVector3 position, JSVector3 rotation)
- Ask dirk. Looks like it sets the offset and rotation of the players from center of the target object of the engagement.
- bool TransitionToState(string stateName)
- Transitions the engagement control into the requested state
- bool TriggerSkill(string skillname)
- Simulates the playing of the specified skill