DOMTexture
From Virtual World Web Wiki
Represents a texture that can be composited with other textures to provide input to a DOMMaterial texture channel. The Title of this node also sets which material texture channel this texture is applied to.
- Inherits class: DOMObject
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- bool Enabled {get;}
- Always true for Textures
- int Index {get; set;}
- The material index to map this material to
- ResourceValue ResourceUri {get; set;}
- The ResourceValue of the renderable model. Generally a Unity3D assetbundle or an OBJ.
- bool Visible {get;}
- Always true for Textures
Constructors
- DOMTexture()
- Constructs a new DOMTexture with default settings
- DOMTexture(string title)
- Constructs a new DOMTexture, setting a title at the same time.
Methods
- bool CheckParent(DOMObject parent)
- Called on DOMObject derived types just before they are added to the DOM to ensure their parent is appropriate.