DOMPhysicsPathTo
From Virtual World Web Wiki
Represents a physics command in the DOM that will cause the parent transform to move, using a navmesh agent, until it reaches target coordinates.
- Inherits class: DOMPhysicsPathing
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- float MaxDistance {get; set;}
- Gets or sets the acceptance threshold for reaching the target
- Point3D Target {get; set;}
- Gets or sets the transform's position component
- float X {get; set;}
- Gets or sets the X part of the transform's position component
- float Y {get; set;}
- Gets or sets the Y part of the transform's position component
- float Z {get; set;}
- Gets or sets the Z part of the transform's position component
Constructors
- DOMPhysicsPathTo()
- Constructs a new DOMPhysicsPathTo node with default settings
- DOMPhysicsPathTo(string title)
- Constructs a new DOMPhysicsPathTo node, setting a title at the same time