Difference between revisions of "GUIBaseWindow"

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(Documentation for the GUIBaseWindow class)
(Documentation for the GUIBaseWindow class)
 
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::Prevents this window from being brought to the front by clicking on it.
 
::Prevents this window from being brought to the front by clicking on it.
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:{{CSharp|JSVector2 LayerAnchorMax {get; set;} }}
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:{{CSharp|JSVector2 LayerAnchorMin {get; set;} }}
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:{{CSharp|string LayerName {get;} }}
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:{{CSharp|JSVector2 LayerPosition {get; set;} }}
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:{{CSharp|JSVector2 LayerSizeDelta {get; set;} }}
  
 
:{{CSharp|GUIContainer ParentContainer {get; set;} }}
 
:{{CSharp|GUIContainer ParentContainer {get; set;} }}

Latest revision as of 17:25, 11 September 2019

A basic panel that can hold components somewhere on the screen

  • Inherits class: GUIContainer
  • This is a JavaScript visible object

Remarks [edit]

Properties

GUISprite Background {get;}
Reference to the background image for the window
bool BackgroundBlur {get; set;}
Should we blur the back of the image
GUISprite BackgroundBlurMask {get;}
Reference to the background blur mask for the window
Color32 BackgroundColor {get; set;}
Tint color applied to the background image
JSVector4 Border {get; set;}
Border to use for slicing the background image
bool FullScreenEffect {get; set;}
Should the full screen blur effect be active while this window is visible?
bool HideLoadingText {get; set;}
Does this window hide the "loading ..." text on the loading screen
bool IsHUD {get; set;}
Prevents this window from being brought to the front by clicking on it.
JSVector2 LayerAnchorMax {get; set;}
JSVector2 LayerAnchorMin {get; set;}
string LayerName {get;}
JSVector2 LayerPosition {get; set;}
JSVector2 LayerSizeDelta {get; set;}
GUIContainer ParentContainer {get; set;}
Parents this window inside another container (window or component). This reduces the autonomy of the window (and will destroy it if the parent is destroyed).
bool ShowWhileLoading {get; set;}
Does this window appear on top of the loading screen?
bool UseWorldCanvas {get; set;}
bool Visible {get; set;}
UIWorldCanvasExtended WorldCanvas {get;}

Events

OnEscape()
OnHide()
Event called when the visible value of this window becomes false
OnMethodInvoke()
OnShow()
Event called when the visible value of this window becomes true

Methods

void BringToFront()
Move this window to the front of the Z order