GUIBaseWindow
From Virtual World Web Wiki
A basic panel that can hold components somewhere on the screen
- Inherits class: GUIContainer
- This is a JavaScript visible object
Remarks [edit]
Properties
- GUISprite Background {get;}
- Reference to the background image for the window
- bool BackgroundBlur {get; set;}
- Should we blur the back of the image
- GUISprite BackgroundBlurMask {get;}
- Reference to the background blur mask for the window
- Color32 BackgroundColor {get; set;}
- Tint color applied to the background image
- JSVector4 Border {get; set;}
- Border to use for slicing the background image
- bool FullScreenEffect {get; set;}
- Should the full screen blur effect be active while this window is visible?
- bool HideLoadingText {get; set;}
- Does this window hide the "loading ..." text on the loading screen
- bool IsHUD {get; set;}
- Prevents this window from being brought to the front by clicking on it.
- JSVector2 LayerAnchorMax {get; set;}
- JSVector2 LayerAnchorMin {get; set;}
- string LayerName {get;}
- JSVector2 LayerPosition {get; set;}
- JSVector2 LayerSizeDelta {get; set;}
- GUIContainer ParentContainer {get; set;}
- Parents this window inside another container (window or component). This reduces the autonomy of the window (and will destroy it if the parent is destroyed).
- bool ShowWhileLoading {get; set;}
- Does this window appear on top of the loading screen?
- bool UseWorldCanvas {get; set;}
- bool Visible {get; set;}
- UIWorldCanvasExtended WorldCanvas {get;}
Events
- OnEscape()
- OnHide()
- Event called when the visible value of this window becomes false
- OnMethodInvoke()
- OnShow()
- Event called when the visible value of this window becomes true
Methods
- void BringToFront()
- Move this window to the front of the Z order