Difference between revisions of "Exporting Scenes"

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*Use mesh colliders sparingly, it is better to create complex colliders out of many boxes/spheres instead of using a Mesh Collider.
 
*Use mesh colliders sparingly, it is better to create complex colliders out of many boxes/spheres instead of using a Mesh Collider.
  
*Be sure to use the latest [Scene Export[File:ExportScenes.cs]] script.
+
*Be sure to use the latest Scene Export [[File:ExportScenes.cs]] script.

Revision as of 13:23, 12 January 2016

Details to keep in mind when exporting Unity Scenes

  • Ensure that your project settings have all necessary graphics pipelines selected and that you are in the Linear color space.

GraphicsSettings.png


  • Make sure all scene items are under a GameObject called _World

WorldRoot.png


  • Make sure your scenes do not contain any Scripts (MonoBehaviours) or Cameras.
  • Mark anything that will not move or change size/rotation as Static[1]
  • Use mesh colliders sparingly, it is better to create complex colliders out of many boxes/spheres instead of using a Mesh Collider.