Difference between revisions of "Exporting Scenes"
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(→Details to keep in mind when exporting Unity Scenes) |
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*Mark anything that will not move or change size/rotation as Static[http://docs.unity3d.com/Manual/StaticObjects.html] | *Mark anything that will not move or change size/rotation as Static[http://docs.unity3d.com/Manual/StaticObjects.html] | ||
*Use mesh colliders sparingly, it is better to create complex colliders out of many boxes/spheres instead of using a Mesh Collider. | *Use mesh colliders sparingly, it is better to create complex colliders out of many boxes/spheres instead of using a Mesh Collider. | ||
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+ | *Be sure to use the latest [Scene Export[File:ExportScenes.cs]] script. |
Revision as of 13:23, 12 January 2016
Details to keep in mind when exporting Unity Scenes
- Ensure that your project settings have all necessary graphics pipelines selected and that you are in the Linear color space.
- Make sure all scene items are under a GameObject called _World
- Make sure your scenes do not contain any Scripts (MonoBehaviours) or Cameras.
- Mark anything that will not move or change size/rotation as Static[1]
- Use mesh colliders sparingly, it is better to create complex colliders out of many boxes/spheres instead of using a Mesh Collider.
- Be sure to use the latest [Scene Export[File:ExportScenes.cs]] script.