Difference between revisions of "DOMMaterialStandard"
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(Documentation for the DOMMaterialStandard class) |
(Documentation for the DOMMaterialStandard class) |
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:{{CSharp|ResourceValue DetailAlbedoMap {get; set;} }} | :{{CSharp|ResourceValue DetailAlbedoMap {get; set;} }} | ||
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− | ::A JPG or PNG resource that makes up the | + | ::A JPG or PNG resource that makes up the Detail Albedo Map |
:{{CSharp|ResourceValue DetailMask {get; set;} }} | :{{CSharp|ResourceValue DetailMask {get; set;} }} | ||
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::The emission strength of the material | ::The emission strength of the material | ||
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:{{CSharp|ResourceValue MainTex {get; set;} }} | :{{CSharp|ResourceValue MainTex {get; set;} }} | ||
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:{{CSharp|float Parallax {get; set;} }} | :{{CSharp|float Parallax {get; set;} }} | ||
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− | ::The strength of the | + | ::The strength of the Height (parallax) Map |
:{{CSharp|ResourceValue ParallaxMap {get; set;} }} | :{{CSharp|ResourceValue ParallaxMap {get; set;} }} | ||
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− | ::A JPG or PNG resource that makes up the | + | ::A JPG or PNG resource that makes up the Height (parallax) Map |
:{{CSharp|RenderMode RenderingMode {get; set;} }} | :{{CSharp|RenderMode RenderingMode {get; set;} }} |
Latest revision as of 17:36, 19 September 2018
Represents a material based on the Unity Standard Shader
- Inherits class: DOMMaterial
Remarks [edit]
Properties
- ResourceValue BumpMap {get; set;}
- A JPG or PNG resource that makes up the Normal (bump) Map
- float BumpScale {get; set;}
- The normal map scale
- Color32 Color {get; set;}
- The main color of the material
- float Cutoff {get; set;}
- The albedo alpha cutoff of the material
- ResourceValue DetailAlbedoMap {get; set;}
- A JPG or PNG resource that makes up the Detail Albedo Map
- ResourceValue DetailMask {get; set;}
- A JPG or PNG resource that makes up the Detail Mask
- ResourceValue DetailNormalMap {get; set;}
- A JPG or PNG resource that makes up the Detail Normal Map
- float DetailNormalMapScale {get; set;}
- The detail normal map scale of the material
- Color32 EmissionColor {get; set;}
- The emission color of the material
- ResourceValue EmissionMap {get; set;}
- A JPG or PNG resource that makes up the Emission Map
- float EmissionStrength {get; set;}
- The emission strength of the material
- ResourceValue MainTex {get; set;}
- A JPG or PNG resource representing the Main Texture of this material
- ResourceValue OcclusionMap {get; set;}
- A JPG or PNG resource that makes up the Occlusion Map
- float OcclusionStrength {get; set;}
- The occlusion strength of the material
- float Parallax {get; set;}
- The strength of the Height (parallax) Map
- ResourceValue ParallaxMap {get; set;}
- A JPG or PNG resource that makes up the Height (parallax) Map
- RenderMode RenderingMode {get; set;}
- string Shader {get; set;}
- MaterialUVSec UVSec {get; set;}
Constructors
- DOMMaterialStandard()
- Constructs a new DOMMaterialStandard with default settings
- DOMMaterialStandard(DOMObject[] children)
- Constructs a new DOMMaterialStandard, adding children at the same time
- DOMMaterialStandard(string title, DOMObject[] children)
- Constructs a new DOMMaterialStandard, setting a title and adding children at the same time