Difference between revisions of "DOMMaterialStandard"
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(Documentation for the DOMMaterialStandard class) |
(Documentation for the DOMMaterialStandard class) |
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* This is a leaf node type. This node type cannot have children. | * This is a leaf node type. This node type cannot have children. | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialStandard Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialStandard Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:DOMMaterialStandard Remarks}} | + | {{#ifexist:DOMMaterialStandard Remarks|{{:DOMMaterialStandard Remarks}}|}} |
===Properties=== | ===Properties=== |
Revision as of 21:02, 12 April 2017
Represents a material based on the Unity Standard Shader
- Inherits class: DOMMaterial
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- ResourceValue BumpMap {get; set;}
- A JPG or PNG resource that makes up the Normal (bump) Map
- float BumpScale {get; set;}
- The normal map scale
- Color32 Color {get; set;}
- The main color of the material
- float Cutoff {get; set;}
- The albedo alpha cutoff of the material
- ResourceValue DetailAlbedoMap {get; set;}
- A JPG or PNG resource that makes up the Aetail Albedo Map
- ResourceValue DetailMask {get; set;}
- A JPG or PNG resource that makes up the Detail Mask
- ResourceValue DetailNormalMap {get; set;}
- A JPG or PNG resource that makes up the Detail Normal Map
- float DetailNormalMapScale {get; set;}
- The detail normal map scale of the material
- Color32 EmissionColor {get; set;}
- The emission color of the material
- ResourceValue EmissionMap {get; set;}
- A JPG or PNG resource that makes up the Emission Map
- float EmissionStrength {get; set;}
- The emission strength of the material
- float Glossiness {get; set;}
- The glossiness (shininess) of the material
- ResourceValue MainTex {get; set;}
- A JPG or PNG resource representing the Main Texture of this material
- ResourceValue OcclusionMap {get; set;}
- A JPG or PNG resource that makes up the Occlusion Map
- float OcclusionStrength {get; set;}
- The occlusion strength of the material
- float Parallax {get; set;}
- The strength of the Hight (parallax) Map
- ResourceValue ParallaxMap {get; set;}
- A JPG or PNG resource that makes up the Hight (parallax) Map
- RenderMode RenderingMode {get; set;}
- string Shader {get; set;}
- MaterialUVSec UVSec {get; set;}
Constructors
- DOMMaterialStandard()