DOMInterpolation
From Virtual World Web Wiki
Revision as of 19:40, 4 April 2017 by Spark5 (Talk | contribs) (Documentation for the DOMInterpolation class)
Largely superceeded by the DOMCurve system, this node can be applied as a child to a DOMTransform derived node to cause it to move smothly (on the client side)
See also: DOM Curves
- Inherits class: DOMObject
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- Point3D Location {get; set;}
- The target location of the movement
- Point3D Orientation {get; set;}
- The target orientation after the movement
- Point3D Position {get; set;}
- Point3D PositionDelta {get; set;}
- Point3D Rotation {get; set;}
- Point3D RotationDelta {get; set;}
- float Speed {get; set;}
- The speed with which to move toward the Location
- Point3D TargetPosition {get; set;}
- Point3D TargetRotation {get; set;}
- DateTime Timestamp {get; set;}
- The starting time of the interpolation
- double TimeTotal {get; set;}
Constructors
- DOMInterpolation()
- Constructs a new DOMInterpolation with default settings
Methods
- void CalculateValues(DOMTransform parent)
- bool CheckParent(DOMObject parent)
- Called on DOMObject derived types just before they are added to the DOM to ensure their parent is appropriate.
- void OnUpdate(object state)
- bool Start()