DOMCollider
From Virtual World Web Wiki
Revision as of 19:40, 4 April 2017 by Spark5 (Talk | contribs) (Documentation for the DOMCollider class)
Represents a collider which can be used to trigger events on collision, or to prevent movement of objects through eachother or barriers.
- Inherits class: DOMObject
Remarks [edit]
Properties
- DOMPhysicsCombineMode BounceCombine {get; set;}
- Used in physics friction calculations. How the bounciness of two colliding objects is combined.
- float Bounciness {get; set;}
- Determines how much of the force of an impacting object is reflected back into that object
- Point3D BoundsCenter {get; set;}
- An offset for the pivot of the collider
- float DynamicFriction {get; set;}
- Used in physics friction calculations
- DOMPhysicsCombineMode FrictionCombine {get; set;}
- Used in physics friction calculations. How the friction of two colliding objects is combined.
- bool PhysicsMaterialEnabled {get; set;}
- True if this collider should express a physics material
- float StaticFriction {get; set;}
- Used in physics friction calculations
Constructors
- DOMCollider()