Difference between revisions of "DOMCollider"
From Virtual World Web Wiki
(Documentation for the DOMCollider class) |
(Documentation for the DOMCollider class) |
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===Constructors=== | ===Constructors=== | ||
:{{CSharp|DOMCollider()}} | :{{CSharp|DOMCollider()}} | ||
+ | :: | ||
+ | ::Constructs a new DOMCollider with default settings | ||
+ | |||
+ | :{{CSharp|DOMCollider(DOMObject[] children)}} | ||
+ | :: | ||
+ | ::Constructs a new DOMCollider, adding children at the same time | ||
+ | |||
+ | :{{CSharp|DOMCollider(string title, DOMObject[] children)}} | ||
+ | :: | ||
+ | ::Constructs a new DOMCollider, setting a title and adding children at the same time | ||
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Revision as of 12:38, 6 September 2017
Represents a collider which can be used to trigger events on collision, or to prevent movement of objects through eachother or barriers.
- Inherits class: DOMObject
Remarks [edit]
Properties
- DOMPhysicsCombineMode BounceCombine {get; set;}
- Used in physics friction calculations. How the bounciness of two colliding objects is combined.
- float Bounciness {get; set;}
- Determines how much of the force of an impacting object is reflected back into that object
- Point3D BoundsCenter {get; set;}
- An offset for the pivot of the collider
- float DynamicFriction {get; set;}
- Used in physics friction calculations
- DOMPhysicsCombineMode FrictionCombine {get; set;}
- Used in physics friction calculations. How the friction of two colliding objects is combined.
- bool PhysicsMaterialEnabled {get; set;}
- True if this collider should express a physics material
- float StaticFriction {get; set;}
- Used in physics friction calculations
Constructors
- DOMCollider()
- Constructs a new DOMCollider with default settings
- DOMCollider(DOMObject[] children)
- Constructs a new DOMCollider, adding children at the same time
- DOMCollider(string title, DOMObject[] children)
- Constructs a new DOMCollider, setting a title and adding children at the same time