Difference between revisions of "DOMCollider"

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(Documentation for the DOMCollider class)
(Documentation for the DOMCollider class)
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*'''Inherits class: [[DOMObject]]'''
 
*'''Inherits class: [[DOMObject]]'''
 
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMCollider Remarks|action=edit}} edit]<nowiki>]</nowiki>===
 
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMCollider Remarks|action=edit}} edit]<nowiki>]</nowiki>===
{{:DOMCollider Remarks}}
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{{#ifexist:DOMCollider Remarks|{{:DOMCollider Remarks}}|}}
  
 
===Properties===
 
===Properties===

Revision as of 21:02, 12 April 2017

Represents a collider which can be used to trigger events on collision, or to prevent movement of objects through eachother or barriers.

Remarks [edit]

Properties

DOMPhysicsCombineMode BounceCombine {get; set;}
Used in physics friction calculations. How the bounciness of two colliding objects is combined.
float Bounciness {get; set;}
Determines how much of the force of an impacting object is reflected back into that object
Point3D BoundsCenter {get; set;}
An offset for the pivot of the collider
float DynamicFriction {get; set;}
Used in physics friction calculations
DOMPhysicsCombineMode FrictionCombine {get; set;}
Used in physics friction calculations. How the friction of two colliding objects is combined.
bool PhysicsMaterialEnabled {get; set;}
True if this collider should express a physics material
float StaticFriction {get; set;}
Used in physics friction calculations

Constructors

DOMCollider()