Difference between revisions of "DOMCollider"
From Virtual World Web Wiki
(Documentation for the DOMCollider class) |
(Documentation for the DOMCollider class) |
||
Line 3: | Line 3: | ||
*'''Inherits class: [[DOMObject]]''' | *'''Inherits class: [[DOMObject]]''' | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMCollider Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:DOMCollider Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:DOMCollider Remarks}} | + | {{#ifexist:DOMCollider Remarks|{{:DOMCollider Remarks}}|}} |
===Properties=== | ===Properties=== |
Revision as of 21:02, 12 April 2017
Represents a collider which can be used to trigger events on collision, or to prevent movement of objects through eachother or barriers.
- Inherits class: DOMObject
Remarks [edit]
Properties
- DOMPhysicsCombineMode BounceCombine {get; set;}
- Used in physics friction calculations. How the bounciness of two colliding objects is combined.
- float Bounciness {get; set;}
- Determines how much of the force of an impacting object is reflected back into that object
- Point3D BoundsCenter {get; set;}
- An offset for the pivot of the collider
- float DynamicFriction {get; set;}
- Used in physics friction calculations
- DOMPhysicsCombineMode FrictionCombine {get; set;}
- Used in physics friction calculations. How the friction of two colliding objects is combined.
- bool PhysicsMaterialEnabled {get; set;}
- True if this collider should express a physics material
- float StaticFriction {get; set;}
- Used in physics friction calculations
Constructors
- DOMCollider()