DOMPhysicsSpawn
From Virtual World Web Wiki
Represents a physics command in the DOM that will cause the parent transform be placed, on the ground, near it's current position or that of a target, and enabled.
- Inherits class: DOMPhysicsOperation
- This is a leaf node type. This node type cannot have children.
Remarks [edit]
Properties
- float Radius {get; set;}
- The radius within which the parent transform will be spawned
- bool RestrictX {get; set;}
- Prevents the spawned object from varying along the X-axis
- bool RestrictY {get; set;}
- Prevents the spawned object from varying along the Y-axis
- bool RestrictZ {get; set;}
- Prevents the spawned object from varying along the Z-axis
- DOMPhysicsSpawnRotate Rotate {get; set;}
- Specifies the how the subject of the spawn operation should have its rotation updated.
- bool Stack {get; set;}
- True if the object should be able to stack on top of existing objects or look for its own clear space on the ground (scene geo)
- long TargetID {get; set;}
- The distance at which the pathing creature will begin running (if possible, see MaxPace)