IDOMTransformExtended

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An interface to a DOMTransformExtended javascript object. These will only be passed in to Layer Two methods that are offered to the JavaScript environment, and would be dangerous to access outside of one of those calls which always happen in the context of a JavaScript Isolate thread

Remarks [edit]

Properties

string AttachToBone {get; set;} // Via attribution on DOMTransform
The name of a bone in this node's parent's skeleton to which this object should be attached
bool ExcludeTransform {get; set;} // Via attribution on DOMTransform
When true, this transform's value is excluded when calculating child node transforms
Point3D Position {get; set;} // Via attribution on DOMTransform
Gets or sets the transform's position component
float RX {get; set;} // Via attribution on DOMTransform
Gets or sets the X part of the transform's rotation component
float RY {get; set;} // Via attribution on DOMTransform
Gets or sets the Y part of the transform's rotation component
float RZ {get; set;} // Via attribution on DOMTransform
Gets or sets the Z part of the transform's rotation component
Point3D Rotation {get; set;} // Via attribution on DOMTransform
Gets or sets the transform's rotation component
Point3D RotationAxis {get; set;} // Via attribution on DOMTransform
A normal expressing the direction of rotation
float RotationSpeed {get; set;} // Via attribution on DOMTransform
The speed by which to multiply the RotationAxis
float SX {get; set;} // Via attribution on DOMTransform
Gets or sets the X part of the transform's scale component
float SY {get; set;} // Via attribution on DOMTransform
Gets or sets the Y part of the transform's scale component
float SZ {get; set;} // Via attribution on DOMTransform
Gets or sets the Z part of the transform's scale component
Point3D Scale {get; set;} // Via attribution on DOMTransform
Gets or sets the transform's scale component
long TransformParentID {get; set;} // Via attribution on DOMTransform
Sets the ID of another object in the same view that will be used as this object's transform parent instead of the object's natural position in the DOM hierarchy
Point3D Velocity {get; set;} // Via attribution on DOMTransform
If this object is moving, this is how fast (in units per second)
Point3D WorldPosition {get;} // Via attribution on DOMTransform
float X {get; set;} // Via attribution on DOMTransform
Gets or sets the X part of the transform's position component
float Y {get; set;} // Via attribution on DOMTransform
Gets or sets the Y part of the transform's position component
float Z {get; set;} // Via attribution on DOMTransform
Gets or sets the Z part of the transform's position component