IDOMTransformExtended
From Virtual World Web Wiki
An interface to a DOMTransformExtended javascript object. These will only be passed in to Layer Two methods that are offered to the JavaScript environment, and would be dangerous to access outside of one of those calls which always happen in the context of a JavaScript Isolate thread
- Inherits interface: IDOMObjectExtended
- This is a JavaScript visible object
Remarks [edit]
Properties
- string AttachToBone {get; set;} // Via attribution on DOMTransform
- The name of a bone in this node's parent's skeleton to which this object should be attached
- bool ExcludeTransform {get; set;} // Via attribution on DOMTransform
- When true, this transform's value is excluded when calculating child node transforms
- Point3D Position {get; set;} // Via attribution on DOMTransform
- Gets or sets the transform's position component
- float RX {get; set;} // Via attribution on DOMTransform
- Gets or sets the X part of the transform's rotation component
- float RY {get; set;} // Via attribution on DOMTransform
- Gets or sets the Y part of the transform's rotation component
- float RZ {get; set;} // Via attribution on DOMTransform
- Gets or sets the Z part of the transform's rotation component
- Point3D Rotation {get; set;} // Via attribution on DOMTransform
- Gets or sets the transform's rotation component
- Point3D RotationAxis {get; set;} // Via attribution on DOMTransform
- A normal expressing the direction of rotation
- float RotationSpeed {get; set;} // Via attribution on DOMTransform
- The speed by which to multiply the RotationAxis
- float SX {get; set;} // Via attribution on DOMTransform
- Gets or sets the X part of the transform's scale component
- float SY {get; set;} // Via attribution on DOMTransform
- Gets or sets the Y part of the transform's scale component
- float SZ {get; set;} // Via attribution on DOMTransform
- Gets or sets the Z part of the transform's scale component
- Point3D Scale {get; set;} // Via attribution on DOMTransform
- Gets or sets the transform's scale component
- long TransformParentID {get; set;} // Via attribution on DOMTransform
- Sets the ID of another object in the same view that will be used as this object's transform parent instead of the object's natural position in the DOM hierarchy
- Point3D Velocity {get; set;} // Via attribution on DOMTransform
- If this object is moving, this is how fast (in units per second)
- Point3D WorldPosition {get;} // Via attribution on DOMTransform
- float X {get; set;} // Via attribution on DOMTransform
- Gets or sets the X part of the transform's position component
- float Y {get; set;} // Via attribution on DOMTransform
- Gets or sets the Y part of the transform's position component
- float Z {get; set;} // Via attribution on DOMTransform
- Gets or sets the Z part of the transform's position component