GUILabel
From Virtual World Web Wiki
A component representing a written text label
- Inherits class: GUIComponent
- This is a JavaScript visible object
Remarks [edit]
Properties
- TextAnchor Alignment {get; set;}
- Text alignment to use for this label
- Color32 DisabledColor {get; set;}
- What color should the text appear as if it's disabled?
- string DisabledColorHex {get; set;}
- DisabledColor hex representation
- bool Enabled {get; set;}
- string Font {get; set;}
- Name of the font to use for this label
- int FontSize {get; set;}
- Point size of font to use for this label
- FontStyle FontStyle {get; set;}
- Style of font to use for this label
- float LineSpacing {get; set;}
- Line spacing
- bool RichText {get; set;}
- Should we parse Unity's "rich text" markup?
- bool StrikeThrough {get; set;}
- Strike through the label
- string Text {get; set;}
- Actual text value of the label
- Color32 TextColor {get; set;}
- What color should the text appear as?
- string TextColorHex {get; set;}
- TextColor hex representation
- bool Underline {get; set;}
- Underline the label
- VerticalWrapMode VerticalWrapMode {get; set;}
- How does this label handle vertical text exceeding the label bounds?
- HorizontalWrapMode WrapMode {get; set;}
- How does this label handle horizontal text wrapping?