DOMWater
From Virtual World Web Wiki
Represents a body of water
- Inherits class: DOMTransform
Remarks [edit]
Properties
- string AttachToBone {get; set;}
- float Cutoff {get; set;}
- The alpha cutoff of the water texture
- Color32 DeepWaterColor {get; set;}
- Deep water color
- float Density {get; set;}
- Water density
- float DepthTransparency {get; set;}
- How far can you see underwater
- float DistanceTilingFade {get; set;}
- Rate at which tiling texture fades out
- float Distortion {get; set;}
- Distortion factor of the water
- bool EnableReflections {get; set;}
- Toggle to enable/disable reflections on water
- bool ExcludeTransform {get; set;}
- float Fade {get; set;}
- Fade
- float FoamBlend {get; set;}
- Blending factor on foam
- Color32 FoamColor {get; set;}
- Blending factor on foam
- float FoamContrast {get; set;}
- Contrast factor on foam
- float FoamDistFade {get; set;}
- Distance at which foam fades out
- float FoamDistFalloff {get; set;}
- Distance at which foam falls off
- float FoamIntensity {get; set;}
- Intensity of the foam
- float FoamSpeed {get; set;}
- Speed of the foam animation
- ResourceValue FoamTexture {get; set;}
- Texture to use for the foam
- float FoamTiling {get; set;}
- Tiling factor of the foam
- float FoamVisibility {get; set;}
- Alpha of the foam
- Color32 FogColor {get; set;}
- Blending factor on foam
- float FogDistance {get; set;}
- Fog distance of the scene where colors fade out
- float FogFade {get; set;}
- Fog fade rate
- float Gloss {get; set;}
- Gloss of the water
- float LargeWaveRefraction {get; set;}
- Refraction index for Large Waves
- float LargeWavesSpeed {get; set;}
- Speed for Large Waves
- ResourceValue LargeWavesTexture {get; set;}
- Texture for Large Waves
- float LargeWavesTiling {get; set;}
- Tiling factor for Large Waves
- float LightWrapping {get; set;}
- Light wrapping
- float LongTilingDistance {get; set;}
- Long distance for tiling
- Color32 MainColor {get; set;}
- Main water color
- float MediumTilingDistance {get; set;}
- Medium distance for tiling
- float MediumWaveRefraction {get; set;}
- Refraction index for Medium Waves
- float MediumWavesSpeed {get; set;}
- Speed for Medium Waves
- ResourceValue MediumWavesTexture {get; set;}
- Texture for Medium Waves
- float MediumWavesTiling {get; set;}
- Tiling factor for Medium Waves
- float ReflectionIntensity {get; set;}
- Reflection Intensity
- float ShoreFade {get; set;}
- Shore Fade
- float ShoreTransparency {get; set;}
- Shore Transparency
- float SmallWaveRefraction {get; set;}
- Refraction index for Small Waves
- float SmallWavesSpeed {get; set;}
- Speed for Small Waves
- ResourceValue SmallWavesTexture {get; set;}
- Texture for Small Waves
- float SmallWavesTiling {get; set;}
- Tiling factor for Small Waves
- float Specular {get; set;}
- Specularity
- float SX {get; set;}
- float SY {get; set;}
- float SZ {get; set;}
- long TransformParentID {get; set;}
- bool UsePlane {get; set;}
- Toggle to enable/disable reflections on water
- Point3D Velocity {get; set;}
- float WaveBlend {get; set;}
- Wave Blend
- float WaveFade {get; set;}
- Wave Fade
Constructors
- DOMWater()
- Constructs a new DOMWater with default settings
- DOMWater(DOMObject[] children)
- Constructs a new DOMWater, adding children at the same time
- DOMWater(string title, DOMObject[] children)
- Constructs a new DOMWater, setting a title and adding children at the same time