DOMEffect
From Virtual World Web Wiki
Unused. Meant to display an "effect". Use DOMRenderable instead.
- Inherits class: DOMTransform
Remarks [edit]
Properties
- float DistancePower {get; set;}
- An exponent to use for scaling the effect based on camera distance
- float DistanceScale {get; set;}
- A multiplier to use for scaling the effect based on camera distance
- float DistanceScaleMax {get; set;}
- A maximum scale for the effect so that it doesn't grow infinitely (0 for uncapped)
- bool Play {get; set;}
- Whether the DOMEffect node should be playing
- string ResourceName {get; set;}
- The name of the object in the assetbundle referenced by the ResourceUri property
- ResourceValue ResourceUri {get; set;}
- The resource of the Unity AssetBundle containing the effect
Constructors
- DOMEffect()
- Constructs a new DOMEffect with default settings
- DOMEffect(DOMObject[] children)
- Constructs a new DOMEffect, adding children at the same time
- DOMEffect(string title, DOMObject[] children)
- Constructs a new DOMEffect, setting a title and adding children at the same time