Difference between revisions of "PlayerExtended"
From Virtual World Web Wiki
(Documentation for the PlayerExtended class) |
(Documentation for the PlayerExtended class) |
||
Line 11: | Line 11: | ||
===Events=== | ===Events=== | ||
− | :{{CSharp|OnAchievementWon( | + | :{{CSharp|OnAchievementWon(PlayerExtended player, String identifier)}} |
::Parameters: | ::Parameters: | ||
:::{{CSharp|player}} : This player | :::{{CSharp|player}} : This player | ||
Line 18: | Line 18: | ||
::Fires when the player wins an achievement | ::Fires when the player wins an achievement | ||
− | :{{CSharp|OnQuestAbandoned( | + | :{{CSharp|OnQuestAbandoned(PlayerExtended player, String identifier)}} |
::Parameters: | ::Parameters: | ||
:::{{CSharp|player}} : This player | :::{{CSharp|player}} : This player | ||
Line 25: | Line 25: | ||
::Fires when the player abandons (quits) a quest | ::Fires when the player abandons (quits) a quest | ||
− | :{{CSharp|OnQuestAdvanced( | + | :{{CSharp|OnQuestAdvanced(PlayerExtended player, String identifier)}} |
::Parameters: | ::Parameters: | ||
:::{{CSharp|player}} : This player | :::{{CSharp|player}} : This player | ||
Line 32: | Line 32: | ||
::Fires when the player makes progress toward a quest (advances to the next step). | ::Fires when the player makes progress toward a quest (advances to the next step). | ||
− | :{{CSharp|OnQuestCompleted( | + | :{{CSharp|OnQuestCompleted(PlayerExtended player, String identifier)}} |
::Parameters: | ::Parameters: | ||
:::{{CSharp|player}} : This player | :::{{CSharp|player}} : This player | ||
Line 39: | Line 39: | ||
::Fires when the player completes a quest (successfully) | ::Fires when the player completes a quest (successfully) | ||
− | :{{CSharp|OnQuestStarted( | + | :{{CSharp|OnQuestStarted(PlayerExtended player, String identifier)}} |
::Parameters: | ::Parameters: | ||
:::{{CSharp|player}} : This player | :::{{CSharp|player}} : This player | ||
:::{{CSharp|identifier}} : The Achievement Identifier | :::{{CSharp|identifier}} : The Achievement Identifier | ||
:: | :: | ||
− | ::Fires when | + | ::Fires when the player starts a new quest |
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Revision as of 19:21, 6 June 2018
Represents a Player, which is the GameCloud's representation of a connected user, the quests progress, achievements, advancement, etc.
- This is a JavaScript visible object
Remarks [edit]
Properties
- ParticipantExtended Participant {get;}
- Gets the participant for this player
Events
- OnAchievementWon(PlayerExtended player, String identifier)
- Parameters:
- player : This player
- identifier : The Achievement Identifier
- Fires when the player wins an achievement
- Parameters:
- OnQuestAbandoned(PlayerExtended player, String identifier)
- Parameters:
- player : This player
- identifier : The Achievement Identifier
- Fires when the player abandons (quits) a quest
- Parameters:
- OnQuestAdvanced(PlayerExtended player, String identifier)
- Parameters:
- player : This player
- identifier : The Achievement Identifier
- Fires when the player makes progress toward a quest (advances to the next step).
- Parameters:
- OnQuestCompleted(PlayerExtended player, String identifier)
- Parameters:
- player : This player
- identifier : The Achievement Identifier
- Fires when the player completes a quest (successfully)
- Parameters:
- OnQuestStarted(PlayerExtended player, String identifier)
- Parameters:
- player : This player
- identifier : The Achievement Identifier
- Fires when the player starts a new quest
- Parameters: