Difference between revisions of "Physics Global"

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(Documentation for the Physics Global class)
(Documentation for the Physics Global class)
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The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations
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* This is a JavaScript global object named '''Physics'''
 
* This is a JavaScript global object named '''Physics'''
 
===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>===
 
===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>===
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===Methods===
 
===Methods===
:{{CSharp|JSDOMObject Raycast(JSVector3 origin, JSVector3 direction, float maxDistance {{=}} "Infinity", int layerMask {{=}} -1)}}
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:{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance {{=}} 250.0, bool useGravity {{=}} true)}}
 
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::
:{{CSharp|JSDOMObject RaycastFromCursor(float maxDistance {{=}} "Infinity", int layerMask {{=}} -1)}}
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::Ask patrick
 
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:{{CSharp|JSDOMObject RaycastFromScreenPosition(JSVector2 origin, float maxDistance {{=}} "Infinity", int layerMask {{=}} -1)}}
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:{{CSharp|JSVector3 RaycastPoint(JSVector3 origin, JSVector3 direction, float maxDistance {{=}} "Infinity", int layerMask {{=}} -1)}}
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:{{CSharp|JSVector3 RaycastPointFromCursor(float maxDistance {{=}} "Infinity", int layerMask {{=}} -1)}}
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:{{CSharp|JSVector3 RaycastPointFromScreenPosition(JSVector2 origin, float maxDistance {{=}} "Infinity", int layerMask {{=}} -1)}}
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__NOTOC____NOEDITSECTION__
 
__NOTOC____NOEDITSECTION__

Revision as of 15:35, 20 September 2019

The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations

  • This is a JavaScript global object named Physics

Remarks [edit]

Methods

void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance = 250.0, bool useGravity = true)
Ask patrick