Physics Global

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Revision as of 17:56, 20 February 2017 by Spark5 (Talk | contribs) (Documentation for the Physics Global class)

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The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations

  • This is a JavaScript visible object
  • This is a JavaScript global object named 'Physics'

Remarks [edit]

Methods

void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance = 250.0)
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void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance = 250.0, bool useGravity = true)
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void PathTo(JSVector3 position, float speed)
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