Difference between revisions of "Physics Global"

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(Documentation for the Physics Global class)
(Documentation for the Physics Global class)
 
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The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations
 
The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations
  
* This is a JavaScript visible object
+
* This is a JavaScript global object named '''Physics'''
* This is a JavaScript global object named 'Physics'
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===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>===
 
===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>===
{{:Physics Global Remarks}}
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{{#ifexist:Physics Global Remarks|{{:Physics Global Remarks}}|}}
  
 
===Methods===
 
===Methods===
:{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance {{=}} 250.0)}}
 
::
 
::Ask patrick
 
 
 
:{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance {{=}} 250.0, bool useGravity {{=}} true)}}
 
:{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance {{=}} 250.0, bool useGravity {{=}} true)}}
::
 
::Ask patrick
 
 
:{{CSharp|void PathTo(JSVector3 position, float speed)}}
 
 
::
 
::
 
::Ask patrick
 
::Ask patrick
  
 
__NOTOC____NOEDITSECTION__
 
__NOTOC____NOEDITSECTION__

Latest revision as of 19:53, 8 June 2020

The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations

  • This is a JavaScript global object named Physics

Remarks [edit]

Methods

void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance = 250.0, bool useGravity = true)
Ask patrick