Difference between revisions of "Physics Global"
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(Documentation for the Physics Global class) |
(Documentation for the Physics Global class) |
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* This is a JavaScript global object named '''Physics''' | * This is a JavaScript global object named '''Physics''' | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:Physics Global Remarks}} | + | {{#ifexist:Physics Global Remarks|{{:Physics Global Remarks}}|}} |
===Methods=== | ===Methods=== |
Revision as of 21:06, 12 April 2017
The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations
- This is a JavaScript global object named Physics
Remarks [edit]
Methods
- void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance = 250.0)
- Ask patrick
- void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance = 250.0, bool useGravity = true)
- Ask patrick
- void PathTo(JSVector3 position, float speed)
- Ask patrick