Difference between revisions of "Physics Global"
From Virtual World Web Wiki
(Documentation for the Physics Global class) |
(Documentation for the Physics Global class) |
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===Methods=== | ===Methods=== | ||
− | :{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, | + | :{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance {{=}} 250.0)}} |
:: | :: | ||
::Ask patrick | ::Ask patrick | ||
− | :{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, | + | :{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance {{=}} 250.0, bool useGravity {{=}} true)}} |
:: | :: | ||
::Ask patrick | ::Ask patrick | ||
− | :{{CSharp|void PathTo(JSVector3 position, | + | :{{CSharp|void PathTo(JSVector3 position, float speed)}} |
:: | :: | ||
::Ask patrick | ::Ask patrick | ||
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Revision as of 17:56, 20 February 2017
The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations
- This is a JavaScript visible object
- This is a JavaScript global object named 'Physics'
Remarks [edit]
Methods
- void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance = 250.0)
- Ask patrick
- void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance = 250.0, bool useGravity = true)
- Ask patrick
- void PathTo(JSVector3 position, float speed)
- Ask patrick