Difference between revisions of "Physics Global"

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(Documentation for the Physics Global class)
(Documentation for the Physics Global class)
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===Methods===
 
===Methods===
:{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, Single radius, Single maxdistance)}}
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:{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance {{=}} 250.0)}}
 
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::Ask patrick
 
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:{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, Single speed, Single maxdistance, bool useGravity)}}
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:{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance {{=}} 250.0, bool useGravity {{=}} true)}}
 
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::Ask patrick
 
::Ask patrick
  
:{{CSharp|void PathTo(JSVector3 position, Single speed)}}
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:{{CSharp|void PathTo(JSVector3 position, float speed)}}
 
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Revision as of 17:56, 20 February 2017

The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations

  • This is a JavaScript visible object
  • This is a JavaScript global object named 'Physics'

Remarks [edit]

Methods

void CastSphere(JSVector3 origin, JSVector3 direction, float radius, float maxdistance = 250.0)
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void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, float speed, float maxdistance = 250.0, bool useGravity = true)
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void PathTo(JSVector3 position, float speed)
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