Difference between revisions of "Physics Global"
From Virtual World Web Wiki
(Documentation for the Physics Global class) |
(Documentation for the Physics Global class) |
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+ | The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations | ||
+ | |||
* This is a JavaScript visible object | * This is a JavaScript visible object | ||
+ | * This is a JavaScript global object named 'Physics' | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:Physics Global Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
{{:Physics Global Remarks}} | {{:Physics Global Remarks}} | ||
Line 5: | Line 8: | ||
===Methods=== | ===Methods=== | ||
:{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, Single radius, Single maxdistance)}} | :{{CSharp|void CastSphere(JSVector3 origin, JSVector3 direction, Single radius, Single maxdistance)}} | ||
+ | :: | ||
+ | ::Ask patrick | ||
:{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, Single speed, Single maxdistance, bool useGravity)}} | :{{CSharp|void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, Single speed, Single maxdistance, bool useGravity)}} | ||
+ | :: | ||
+ | ::Ask patrick | ||
:{{CSharp|void PathTo(JSVector3 position, Single speed)}} | :{{CSharp|void PathTo(JSVector3 position, Single speed)}} | ||
+ | :: | ||
+ | ::Ask patrick | ||
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Revision as of 00:45, 23 October 2016
The Physics JavaScript global object is available from server world scripts and provides methods for launching physics operations
- This is a JavaScript visible object
- This is a JavaScript global object named 'Physics'
Remarks [edit]
Methods
- void CastSphere(JSVector3 origin, JSVector3 direction, Single radius, Single maxdistance)
- Ask patrick
- void FireProjectile(DOMTransformExtended projectileBase, JSVector3 origin, JSVector3 direction, Single speed, Single maxdistance, bool useGravity)
- Ask patrick
- void PathTo(JSVector3 position, Single speed)
- Ask patrick