Difference between revisions of "MaterialUVSec"
From Virtual World Web Wiki
(Documentation for the MaterialUVSec class) |
(Documentation for the MaterialUVSec class) |
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===Enum Values=== | ===Enum Values=== | ||
:{{CSharp|UV0 {{=}} 0}} | :{{CSharp|UV0 {{=}} 0}} | ||
+ | :: | ||
+ | ::UV set 0 | ||
:{{CSharp|UV1 {{=}} 1}} | :{{CSharp|UV1 {{=}} 1}} | ||
+ | :: | ||
+ | ::UV set 1 | ||
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Latest revision as of 19:56, 3 April 2018
Specifies if the detail texture for a DOMMaterialStandard node has a separate set of UVs.
Remarks [edit]
Enum Values
- UV0 = 0
- UV set 0
- UV1 = 1
- UV set 1