GUIComponent

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Revision as of 17:48, 20 October 2016 by Spark5 (Talk | contribs) (Documentation for the GUIComponent class)

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This is the base class for all GUI components. More

Remarks [edit]

Properties

GameObject ContentObject {get;}
string ContextTag {get; set;}
bool CursorHotSpotMiddle {get; set;}
bool Enabled {get; set;}
bool FitHorizontal {get; set;}
bool FitVertical {get; set;}
Single flexibleHeight {get; set;}
Single flexibleWidth {get; set;}
bool ignoreLayout {get;}
bool IgnoreLayout {get; set;}
int layoutPriority {get;}
Single minHeight {get; set;}
Single minWidth {get; set;}
string Name {get; set;}
string NodeID {get; set;}
ComponentLayout PanelLayout {get; set;}
GUIContainer Parent {get; set;}
GUIContainer ParentSetFromJS {get; set;}
Single preferredHeight {get; set;}
Single preferredWidth {get; set;}
int SiblingIndex {get; set;}
string ToolTip {get; set;}
ResourceValue ToolTipCursor {get; set;}
bool ToolTipCursorMiddle {get; set;}
ResourceValue ToolTipImage {get; set;}
string ToolTipTitle {get; set;}
GUIBaseWindow Window {get; set;}

Methods

void CalculateLayoutInputHorizontal()
void CalculateLayoutInputVertical()
void Init()
void OnCreate(IntPtr context)
void RemoveComponent(GUIComponent component, bool destructable)