GUIComponent
From Virtual World Web Wiki
Revision as of 17:48, 20 October 2016 by Spark5 (Talk | contribs) (Documentation for the GUIComponent class)
This is the base class for all GUI components. More
Remarks [edit]
Properties
- GameObject ContentObject {get;}
- string ContextTag {get; set;}
- bool CursorHotSpotMiddle {get; set;}
- bool Enabled {get; set;}
- bool FitHorizontal {get; set;}
- bool FitVertical {get; set;}
- Single flexibleHeight {get; set;}
- Single flexibleWidth {get; set;}
- bool ignoreLayout {get;}
- bool IgnoreLayout {get; set;}
- int layoutPriority {get;}
- Single minHeight {get; set;}
- Single minWidth {get; set;}
- string Name {get; set;}
- string NodeID {get; set;}
- ComponentLayout PanelLayout {get; set;}
- GUIContainer Parent {get; set;}
- GUIContainer ParentSetFromJS {get; set;}
- Single preferredHeight {get; set;}
- Single preferredWidth {get; set;}
- int SiblingIndex {get; set;}
- string ToolTip {get; set;}
- ResourceValue ToolTipCursor {get; set;}
- bool ToolTipCursorMiddle {get; set;}
- ResourceValue ToolTipImage {get; set;}
- string ToolTipTitle {get; set;}
- GUIBaseWindow Window {get; set;}
Methods
- void CalculateLayoutInputHorizontal()
- void CalculateLayoutInputVertical()
- void Init()
- void OnCreate(IntPtr context)
- void RemoveComponent(GUIComponent component, bool destructable)