DOMMaterialSpecular
From Virtual World Web Wiki
Revision as of 17:36, 19 September 2018 by Spark5 (Talk | contribs) (Documentation for the DOMMaterialSpecular class)
Represents a specular variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
Remarks [edit]
Properties
- float Glossiness {get; set;}
- The glossiness (shininess) of the material
- float GlossMapScale {get; set;}
- A value indicating how metalic the material should appear
- Color32 SpecColor {get; set;}
- The specular color
- ResourceValue SpecGlossMap {get; set;}
- A JPG or PNG resource that makes up the Specular Gloss Map
Constructors
- DOMMaterialSpecular()
- Constructs a new DOMMaterialSpecular with default settings
- DOMMaterialSpecular(DOMObject[] children)
- Constructs a new DOMMaterialSpecular, adding children at the same time
- DOMMaterialSpecular(string title, DOMObject[] children)
- Constructs a new DOMMaterialSpecular, setting a title and adding children at the same time