Difference between revisions of "DOMMaterialSpecular"
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(Documentation for the DOMMaterialSpecular class) |
(Documentation for the DOMMaterialSpecular class) |
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− | * '''Inherits class: [[DOMMaterialStandard]]''' | + | Represents a specular variant of a material based on the Unity Standard Shader |
+ | |||
+ | *'''Inherits class: [[DOMMaterialStandard]]''' | ||
===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialSpecular Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ===Remarks <nowiki>[</nowiki>[{{fullurl:DOMMaterialSpecular Remarks|action=edit}} edit]<nowiki>]</nowiki>=== | ||
− | {{:DOMMaterialSpecular Remarks}} | + | {{#ifexist:DOMMaterialSpecular Remarks|{{:DOMMaterialSpecular Remarks}}|}} |
===Properties=== | ===Properties=== | ||
+ | :{{CSharp|float Glossiness {get; set;} }} | ||
+ | :: | ||
+ | ::The glossiness (shininess) of the material | ||
+ | |||
+ | :{{CSharp|float GlossMapScale {get; set;} }} | ||
+ | :: | ||
+ | ::A value indicating how metalic the material should appear | ||
+ | |||
:{{CSharp|Color32 SpecColor {get; set;} }} | :{{CSharp|Color32 SpecColor {get; set;} }} | ||
+ | :: | ||
+ | ::The specular color | ||
:{{CSharp|ResourceValue SpecGlossMap {get; set;} }} | :{{CSharp|ResourceValue SpecGlossMap {get; set;} }} | ||
+ | :: | ||
+ | ::A JPG or PNG resource that makes up the Specular Gloss Map | ||
===Constructors=== | ===Constructors=== | ||
:{{CSharp|DOMMaterialSpecular()}} | :{{CSharp|DOMMaterialSpecular()}} | ||
+ | :: | ||
+ | ::Constructs a new DOMMaterialSpecular with default settings | ||
+ | |||
+ | :{{CSharp|DOMMaterialSpecular(DOMObject[] children)}} | ||
+ | :: | ||
+ | ::Constructs a new DOMMaterialSpecular, adding children at the same time | ||
+ | |||
+ | :{{CSharp|DOMMaterialSpecular(string title, DOMObject[] children)}} | ||
+ | :: | ||
+ | ::Constructs a new DOMMaterialSpecular, setting a title and adding children at the same time | ||
− | |||
__NOTOC____NOEDITSECTION__ | __NOTOC____NOEDITSECTION__ |
Latest revision as of 17:36, 19 September 2018
Represents a specular variant of a material based on the Unity Standard Shader
- Inherits class: DOMMaterialStandard
Remarks [edit]
Properties
- float Glossiness {get; set;}
- The glossiness (shininess) of the material
- float GlossMapScale {get; set;}
- A value indicating how metalic the material should appear
- Color32 SpecColor {get; set;}
- The specular color
- ResourceValue SpecGlossMap {get; set;}
- A JPG or PNG resource that makes up the Specular Gloss Map
Constructors
- DOMMaterialSpecular()
- Constructs a new DOMMaterialSpecular with default settings
- DOMMaterialSpecular(DOMObject[] children)
- Constructs a new DOMMaterialSpecular, adding children at the same time
- DOMMaterialSpecular(string title, DOMObject[] children)
- Constructs a new DOMMaterialSpecular, setting a title and adding children at the same time